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    hostage Event

    Hey guys, I am working right now at a "rescue the Hostage" Event. The hostage is spawned random with some AI Bandit Guards, a marker is shown up on the map and a hint says for example "the Crazy Doctors daughter has been kidnapped by Bandits! Go and rescue her!" In hostage units init a script...
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    Myth of Green Mountain=true / Try to understand how it works

    I know there are game logics making it possible that if a helicopter crashed or a crashsite or vehicle spawned, there is a radio message sent within a radius / or to all players For example the myth of green mountain with location specific broadcasts triggerd or recieved by the ItemRadio like...
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    Myth of Green Mountain=true / Try to understand how it works

    I know there are game logics making it possible that if a helicopter crashed or a crashsite or vehicle spawned, there is a radio message sent within a radius / or to all players For example the myth of green mountain with location specific broadcasts triggerd or recieved by the ItemRadio like...
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    Kill Board only for TraderCitys / SafeZones

    I recognized that there is a Killboard in the Trader Citys,which shows the last kills serverwide. That made me thinking about how to log kills done only inside the Trader Citys. I'd suggest using the addMPEventHandler function to do so and put this in my init.sqf fn_whoDunnit = compile...
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    rtp.log Error in expression < Need Help!

    I am running Dayz Epoch 1.0.1.1 Server and found errors in my arma2oaserver.RPT obviously caused by those two files: dayz_code\compile\spawn_loot.sqf 0:50:59 "CRASHSPAWNER: UH-1H just exploded at [1622.79,219.562,131.937]!, " 0:51:12 UH1Wreck_DZ: MainTurret - unknown animation source...
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    how can I set up a Zombie free Zone?

    Ok, i am working on my trading post right now and some new problems have occured... I'm still using this safezone script on klen //Base protection for Players with Eventhandler // //requires Trigger with activation BLUEFOR and OPFOR with name Basis_West and Basis_East // // you can't fire out of...
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    DayZBanditAI package from GitHub

    Hey guys! I followed this thread with interest and got it to work with the add_unit_server solution... But i get stuck on implementing the Scripts from https://github.com/dayzai/DayZBanditAI Also using the prepaired mission from there wasn't succesful... the oaserver.rtp only shows 17:48:10...
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