Hey Gang!
Looking for a new DayZ Origins server to call home with a solid mature player base and reliable, friendly non-abusive admins?
Come check out the GGW DayZ Origins server! Lone-Wolfs, Bandits, Heroes and Clans are all welcome. We're always happy to help a new player learn the Origins...
Hey Neosky, so you got the Rf3 working on the Dayz.ST server or you tried it on your other server? I might like to try that script out.
Right now I have = BTC= Lift and BTK Cargo (lets you put atvs/bikes/motorbikes inside helis) and they are working ok... You get the odd battle-eye kick though.
I tried your No Fog version by creating the nofog.sqf and adding your code. Then called it from my init.sqf using
// NoFog:
if (!isDedicated) then {
[] execVM "nofog.sqf";
};
I am getting kicked for battle eye script restriction #84 before even making into the actual gameplay. I host...
I am trying this now... I read in the other thread about battleeye kicks and with Dayz.ST hosting we don't have access to a scripts.txt file or anything of the sort, so this might not work for me but thank you anyways! I have been wanting to control the fog for over a month. hopefully this works!
What specifically are you entering into the tables to get the buildings working? I've tried both deployable and vehicle tables along with their matching instance_table and cannot get anything to spawn?
Hey Gang,
I've got a Taviana.EU map up on my DayZ.ST server now.
- =BTC= Lift and Logistic script is installed and working.
- =BTK= Cargo script is installed and working.
The part I am having troubles with is actually adding additional buildings into the Taviana map.
- I've edited...
I finally got it working... It came down to where I was inserting the specific callout line in the description.ext and inif.sqf files. All is working and my Taviana.EU map now has Heli Lifts and C-130 transports!
Thanks man!!! I am trying. I use DayZ.ST server for hosting and the default mission file was packed like that...
dayz_mission/mission/
I'll give it a whirl, thanks man!
Hey Guys,
I am trying to add the = BTC= Heli Lift and Logistics script to my Taviana map.
I had it working on Chernarus (with rMod) perfectly. I copied the same steps for Chernarus and tried with Taviana but the script doesn't appear to be working....
We can get into the game but the HUD...
OK - Got the =BTC= lift script working...
1. You need to add to dayz_mission.pbo
2. edit init.sqf (add line from the =BTC= init.sqf file)
3. edit description.ext (add line from the =BTC= description.ext file)
Repack and upload... Seems to work perfectly with rMod. I just picked up...
Yeah,... Not sure what to do... He gave us access to these files but there really isn't much cool shit you can do with them without access to secondary files...
FYI I just tried the =BTC= lift script and it's not working either... It seems to have taken away vehicles from server and starting...
OK - I followed all instructions in the R3F Script (but I removed the artillery functions as per instructions)
And end up with a mission.pbo like this
- R3F_ARTY_AND_LOG directory
-description.ext
-init.sqm
-mission.sqf
I upload via the DayZ.ST admin tool to replace mission.pbo then...
OK - I went with the R3F script you guys seemed to be working with... Followed all instructions, but cannot find where to locate the scripts.txt file. Is this a BattleEye file? If so with DayZ.st hosting we don't have access to this file?
Sort of stuck now lol...
Hey Medic,
OK - So I unpack the .PBO paste the BTC folder in there and then repack....
What about commenting out the section? Can you paste the snippet to comment out here?
Sorry for the hand-holding - once I know how I'll make a nice tutorial and post it.
SurvivorCarl
To add your custom buildings etc... to a Dayz.ST server do the following.
1. Open Arma2
2. When you reach the menu hit "ALT E" to bring up the 3D Editor.
3. Select Your Map (Chernerus)
4. Map will loadup...
NEXT Steps.........
1. Click on CENTER (right side)
2. Now double click...
Hey Guys,
Neosky5k it looks like you got it working???! I need some help on what lines to comment out and where exactly to add the lift script. Do one of you want to post the updated files here?
Thanks!!!!
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