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    Set AI to not attack players w/high humanity

    oh nice, thanks for the code rockeumel, i'll have to test that out.
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    Set AI to not attack players w/high humanity

    Okay, thanks for all the information. I appreciate it, i suppose when Sarge AI has them doing a funny tapdance with both thumbs up their butts i'll move over to that ai system. :D Thanks Buttface!
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    Set AI to not attack players w/high humanity

    I've looked over multiple guides and FAQs but haven't found anything like what i'm trying to do or even if its something i could change. Basically what I'm trying to do is I want to set the roaming AI to be heroes, which i set by any you kill you get negative humanity. But I want to make it so...
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    Dancing Script?

    Appreciate the info WES. When I implemented this into the code it would cause a Wait For Host screen with the RPT telling me that cfgsounds has already been defined. As i took a deeper look into my mission pbo i realized an addon I'm using already has a whole sounds.hpp file which defines the...
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    Dancing Script?

    This script works great and everything but for adding music/sound to when players click dance how do I do this? I seen where WES said without sound remove _nul = [objNull, player, rSAY, "fox"] call RE; So i'm assuming the "fox" is the sound file that's suppose to play, but where do i put...
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