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    Dayz mod 1.8

    Hi there ShootingBlanks! I'm not sure what the steamport lines are that you speak of, but I did try removing the gamespy line, and saw no real change. I'm still getting the same errors. Thanks for the input, and thanks for trying to help. I do appreciate it. ;)
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    Dayz mod 1.8

    Hey Squadron!!! For shits and giggles, I decided to start all over with a fresh install of everything (Arma2, OA, Beta Patch, DayZ 1.8.0.3, DayZ CC 5.9.4.1), and discovered a couple things... 1.) In the init.sqf, the default value for spawn selection is set to "0", which means disabled. So, I...
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    Dayz mod 1.8

    That wou That would be awesome!!! I'm sure there would be others out there that would find that useful. I have read about the HiveExt.dll work arounds, but from what I've read, it jacks up any custom load outs and can mess up other server functions as well. Many have resorted to using ESS...
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    Dayz mod 1.8

    Hey thanks Squadron! Glad you chimed in here... ;). I appreciate the input, but after playing the newer version(s) -- 1.8.1 and beyond, I was somewhat disappointed. I'm not a big fan of the changes that were made, and would prefer using 1.8.0.3. Got any ideas as to why the spawn selection...
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    Help w/ spawn selection on a Vilayer server.. please read

    For 1.8.3 all you should need to use the default spawn selection is dayz_spawnselection = 1; in your init.sqf ^^^ That's what I thought... And yes, my spawnselection is set to (1) --- in my init.sqf If it still isn't coming up for you I would check both your RPTs for errors: ^^^ I will...
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    Help w/ spawn selection on a Vilayer server.. please read

    I'll give that a whirl and see what happens... But that still doesn't explain why I'm not getting the spawn selection menu. I was under the impression that this was enabled (by default) in the 1.8.0.3 mod... I've been looking all over the place, online, to no avail. I have noticed that there...
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    Dayz mod 1.8

    I would like an answer to this too... I have a private DayZ Control Center Server running 1.8.0.3 and would love to enable both the gender selection and spawn selection menus. My init.sqf shows that spawn selection is enabled (spawnselection=1), but I have never seen either of these menus...
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    Help w/ spawn selection on a Vilayer server.. please read

    Were you able to figure this out?? I'm using DayZ Mod 1.8.0.3, and noticed that the "spawn selection" is enabled in the init.sqf, but I am not getting either of these menus (gender or spawning)? What does one have to do in order to get these working?
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    Krixes - Self Bloodbag Script

    However, bear in mind, my setup is a little different from everybody elses. Most people on this forum use a [custom] folder, a [fixes] folder, a [scripts] folder, and a slew of other folders. I find this approach messy and confusing. I prefer less clutter, so I am only using (2) folders...
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    Krixes - Self Bloodbag Script

    Here's what my init.sqf looks like: startLoadingScreen ["","RscDisplayLoadCustom"]; cutText ["","BLACK OUT"]; enableSaving [false, false]; //Server Settings dayZ_instance = 1; // The instance dayZ_serverName = ""; // Servername (country code + server number) dayz_antihack = 1; // DayZ Antihack...
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    Krixes - Self Bloodbag Script

    I noticed that my descriptions.ext file was missing the required #include "cfgBuildingLoot.hpp" This resolved a good chunk of my .RPT problems, and it also resolved my loot spawn and zombie spawn issues (stuff not spawning). Now, instead of a 23mb .RPT file, I'm dealing with a 277kb file...
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    Krixes - Self Bloodbag Script

    Hey Wookie! I have some problems with my .RPT file. Seems there is an undefined variable called _cantype. There also seems to be a syntax related problem spawn_loot.sqf. Below is a link to my .RPT file. What should I do to resolve this? http://uppit.com/62bvqrybx1h4/arma2oaserver_1.RPT
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    How to get Tent Sleep and Self-Bloodbag working?

    Wildwookie gave me a working .pbo. Using these files, I was able to get self bloodbag script working, tent sleep working, and the strip vehicle parts working. Although, I did have to tweak some things. First, I had to add a line to load the default loadscreen.paa. Then I had to add...
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    Krixes - Self Bloodbag Script

    Hey thanks Wookie! I finally had an opportunity to explore your .pbo. I set it up so that it uses the default load screen and everything loaded up fine. Once I added the player_sleep.sqf file to the /custom/ folder and added the snoring.ogg file, everything worked great. Self-Bloodbag works...
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    How to get Tent Sleep and Self-Bloodbag working?

    To tell you the truth, I've tried installing these scripts a handful of ways... I even tried using the original files in DayZ code (compiles.sqf and and the fn_selfActions file). I copied them over to my /scripts/ folder, tweaked the init.sqf (so that it pointed to my new custom compiles file)...
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    Remove Parts From Vehicles (Simplified)

    Hey SchwEde. Did you ever find a clean solution to this? Whenever I try (using the script), I get the "not enough inventory space" message as well.
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    How to get Tent Sleep and Self-Bloodbag working?

    Here's a link to my mission pbo: http://uppit.com/61m3ukvf993s/dayz_1.chernarus.rar If anybody has a solution, let me know! ;)
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    Krixes - Self Bloodbag Script

    I know this is the wrong forum section for this question, but... Has anyone gotten the Self Bloodbag Script and Tent Sleep Script (from Krixes) working on a 1.8.0.3 vanilla server? I have posted a separate thread for my problem (below), but have yet to come up with a solution. Perhaps some...
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    How to get Tent Sleep and Self-Bloodbag working?

    What do you think?
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    How to get Tent Sleep and Self-Bloodbag working?

    That's how it's behaving... It's as if DayZ doesn't know what to do once the command has been envoked.... So.... This leads me to believe that there is either something wrong with the player_sleep.sqf file, OR the internal files (regarding sleep) have changed so much in version 1.8.0.3 that...
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