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  1. H

    DayZ Base Building 1.3 Discussion

    Yeah I figured it was some sort of namespace thing once I did it. Im going to post this problem while I research in case it is something easy that I am just missing: if I have all the materials (with no extras, in other words _result is true in the recipe dialog), the images for that item do...
  2. H

    DayZ Base Building 1.3 Discussion

    For the record, things apparently go hog wild when you forget to declare the variable in private[] before using it :p
  3. H

    DayZ Base Building 1.3 Discussion

    Will that be a mod of Typing of the Dead? That seems legit. Sent from my XT1031 using Tapatalk
  4. H

    DayZ Base Building 1.3 Discussion

    Too much time spent scripting to a anyway... But I love it! Sent from my XT1031 using Tapatalk
  5. H

    DayZ Base Building 1.3 Discussion

    Thanks. I'm new to scripting with this, so debug help is always helpful. :-D Sent from my XT1031 using Tapatalk
  6. H

    DayZ Base Building 1.3 Discussion

    Ok I was able to resolve the remove option - as it turned out, one of the fixes to another issue in this thread wasn't explained very well, and I had something out of order. I am having one other problem, however. When I build a custom object with custom materials, only some of the materials...
  7. H

    DayZ Base Building 1.3 Discussion

    Yeah none of those diag_logs are showing up...I'm going to freakin' bed :p
  8. H

    DayZ Base Building 1.3 Discussion

    The following is my way of attempting to check the values of the booleans around the '// Remove Object' code. Does it look legit? I never seem to see it appear in the rpt even though it's not inside of a conditional: // Remove Object diag_log format["BASE BUILDING 1.3 in allremovables...
  9. H

    DayZ Base Building 1.3 Discussion

    Not necessary. i had this fully working at one point, I just didnt test remove every time I made a change, and now I'm trying to fix something with no real place to start. I'll get it figure out, though.
  10. H

    DayZ Base Building 1.3 Discussion

    It's not that they don't Remove, it's that I'm not given the option. I have gone over the selections file several times, so now I am reinstalling step by step and testing with each change. That being said, I can't seem to get diag_log to show the values of any of the variables. Is there...
  11. H

    Issues with Code Iteration?

    New I was able to resolve this issue. It turns out that the quantity controls were not named in order of position like the images were. I switched the position of two of them and it is now working.
  12. H

    DayZ Base Building 1.3 Discussion

    I was able to resolve this issue. It turns out that the quantity controls were not named in order of position like the images were. I switched the position of two of them and it is now working. I am still unable to remove most BB objects, however. It turns out that I can remove infostands...
  13. H

    Issues with Code Iteration?

    Dey see me bumpin'...dey hatin'...
  14. H

    Issues with Code Iteration?

    I posted this issue in the Base Building 1.3 discussion, but I wanted to ask here as well, because I'm starting to wonder about iteration in these scripts in general. http://opendayz.net/threads/dayz-base-building-1-3-discussion.18753/page-10 What I have done is taken an existing static...
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    DayZ Base Building 1.3 Discussion

    So now I am having an interesting problem with layout: I have a loop running that runs through the requirements, and when it finds one greater than 0, it activates the first image control and its companion text control. The image is always the correct one, and it is properly placed. The...
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    DayZ Base Building 1.3 Discussion

    Ok so I did a full PC search and found what I needed. In your arma2:OA install directory, under @DayZ_Epoch\addons, there is a pbo called dayz_equip.pbo. Under textures there are a ton of paa files for most materials. If you are feeling frisky, do a search for *.pbo in your arma2 and arma2:oa...
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    DayZ Base Building 1.3 Discussion

    Sad thing is that the directories are being referenced but I can't find them - am I missing something?
  18. H

    DayZ Base Building 1.3 Discussion

    Will do-thanks! Sent from my XT1031 using Tapatalk
  19. H

    DayZ Base Building 1.3 Discussion

    Ok I have the adjustments to the recipe pages done so that they dynamically show materials only if needed for the build (for the moment limited to five different mats per build, no limit on overall mats to add), and now I just need the paa files for the materials. Any idea where I can get...
  20. H

    Editing .hpp files

    lol I JUST found that elsewhere in the code and realized I could use it. Thanks!
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