Yeah I figured it was some sort of namespace thing once I did it.
Im going to post this problem while I research in case it is something easy that I am just missing: if I have all the materials (with no extras, in other words _result is true in the recipe dialog), the images for that item do...
Ok I was able to resolve the remove option - as it turned out, one of the fixes to another issue in this thread wasn't explained very well, and I had something out of order.
I am having one other problem, however. When I build a custom object with custom materials, only some of the materials...
The following is my way of attempting to check the values of the booleans around the '// Remove Object' code. Does it look legit? I never seem to see it appear in the rpt even though it's not inside of a conditional:
// Remove Object
diag_log format["BASE BUILDING 1.3 in allremovables...
Not necessary. i had this fully working at one point, I just didnt test remove every time I made a change, and now I'm trying to fix something with no real place to start. I'll get it figure out, though.
It's not that they don't Remove, it's that I'm not given the option. I have gone over the selections file several times, so now I am reinstalling step by step and testing with each change.
That being said, I can't seem to get diag_log to show the values of any of the variables. Is there...
New I was able to resolve this issue. It turns out that the quantity controls were not named in order of position like the images were. I switched the position of two of them and it is now working.
I was able to resolve this issue. It turns out that the quantity controls were not named in order of position like the images were. I switched the position of two of them and it is now working.
I am still unable to remove most BB objects, however. It turns out that I can remove infostands...
I posted this issue in the Base Building 1.3 discussion, but I wanted to ask here as well, because I'm starting to wonder about iteration in these scripts in general.
http://opendayz.net/threads/dayz-base-building-1-3-discussion.18753/page-10
What I have done is taken an existing static...
So now I am having an interesting problem with layout: I have a loop running that runs through the requirements, and when it finds one greater than 0, it activates the first image control and its companion text control. The image is always the correct one, and it is properly placed. The...
Ok so I did a full PC search and found what I needed. In your arma2:OA install directory, under @DayZ_Epoch\addons, there is a pbo called dayz_equip.pbo. Under textures there are a ton of paa files for most materials. If you are feeling frisky, do a search for *.pbo in your arma2 and arma2:oa...
Ok I have the adjustments to the recipe pages done so that they dynamically show materials only if needed for the build (for the moment limited to five different mats per build, no limit on overall mats to add), and now I just need the paa files for the materials. Any idea where I can get...
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