Ok, now i do understand your construct. I dont have to predefine the array, because i want no marker, so i also dont have to set a arker in a different file.
This ist my Script;
/*
Ship Mission
*/
private ["_missName","_coords"];
//Name of the Mission
_missName = "USS Deathbringer"...
Thanks!
There is no need to mark the mission, the players have to find it (Intro Video). So DZMSUnitsMajor2 will do the job? Thought i have to arange another array for Unitsmajor2 with new the weapons and so.
Hi there
Thanks for that great script, runs smoother than every other AIscript!
We thought about setting the AI up for our sector on the LHD carrier, since Sarge isnt capable of walking on it properly.
So, we already have set one up with Sarge, but failed to add a permanent mission to an fixed...
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