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  1. K

    Disable or edit hide body action

    Is there a way to do that? Originally I wanted to add a script before he is actually hiding the player. Though I found the hide body option in the publicEH.sqf, but editing this doesn't have an effect on anything. Any ideas?
  2. K

    Run script as soon as a player gets in vehicle

    Hey guys, I'm looking for something really simple, but I wonder how to do it since the "get in as driver" is deep down in the Arma 2 code. So, what I wanna do is to run a script on client side as soon as the controlling player jumps into a car as the driver. Does anyone know how and where to do...
  3. K

    Read hiveext.log

    Hey guys, I'm trying to get better picture of everything that happens in the hiveext.log and most of the time it'S quite simple, but I have quite some problems to understand the "methods". Which number is what? So if I have something like that in my hiveext.log (epoch mod): 2014-05-06 21:14:57...
  4. K

    Print to log in mission files

    Hey guys, I have quite some trouble to get debug commands showing up in the log. So what I tried so far is putting commands similar to these ones in the "sqf" files of the mission: diag_log ("SETUP RESULT: Exiting, player object null: " + str(_playerObj)); diag_log format["DEBUG-Snapping...
  5. K

    Modding is coming to DayZ SA. Not before Q3 2014

    Hey guys, just wanted to spread the news: http://www.eurogamer.net/articles/2014-03-28-dayz-sales-figures-new-studio-acquisition-revealed He presented a new roadmap for 2014 and said something about Modding and Steam Workshop stuff in Q3 2014. But lets be honest here. It will not happen before...
  6. K

    distance of a unit

    If I have distance units like in this function call _newPos = [_pos, 0, 500, 30, 0, 20, 0] call BIS_fnc_findSafePos;What does 1,2,etc. actually mean? Is it 1 meters, 2 meter, etc or is it a custom distance compared to meters. The Unreal Engine uses this for example where 2 UnrealUnits are 1 cm...
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