Is there a way to do that? Originally I wanted to add a script before he is actually hiding the player. Though I found the hide body option in the publicEH.sqf, but editing this doesn't have an effect on anything.
Any ideas?
Hey guys,
I'm looking for something really simple, but I wonder how to do it since the "get in as driver" is deep down in the Arma 2 code. So, what I wanna do is to run a script on client side as soon as the controlling player jumps into a car as the driver. Does anyone know how and where to do...
Hey guys,
I'm trying to get better picture of everything that happens in the hiveext.log and most of the time it'S quite simple, but I have quite some problems to understand the "methods". Which number is what?
So if I have something like that in my hiveext.log (epoch mod):
2014-05-06 21:14:57...
Hey guys,
I have quite some trouble to get debug commands showing up in the log.
So what I tried so far is putting commands similar to these ones in the "sqf" files of the mission:
diag_log ("SETUP RESULT: Exiting, player object null: " + str(_playerObj));
diag_log format["DEBUG-Snapping...
Hey guys,
just wanted to spread the news:
http://www.eurogamer.net/articles/2014-03-28-dayz-sales-figures-new-studio-acquisition-revealed
He presented a new roadmap for 2014 and said something about Modding and Steam Workshop stuff in Q3 2014. But lets be honest here. It will not happen before...
If I have distance units like in this function call _newPos = [_pos, 0, 500, 30, 0, 20, 0] call BIS_fnc_findSafePos;What does 1,2,etc. actually mean? Is it 1 meters, 2 meter, etc or is it a custom distance compared to meters. The Unreal Engine uses this for example where 2 UnrealUnits are 1 cm...
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