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  1. Sgt M Everlast

    [SUPPORT] - Sheeps Epoch Repack

    This still allows you to connect to the server correct?
  2. Sgt M Everlast

    [SUPPORT] - Sheeps Epoch Repack

    Well, guess Tow is working well now? Nice work on those fast updates!
  3. Sgt M Everlast

    [SUPPORT] - Sheeps Epoch Repack

    Just change the name of each building that spawns itesm. Example: Land = Items will spawn in these buildings. MAP = Items will not spawn in these buildings. Check the server_functions.sqf Cheers, Sgt M Everlast
  4. Sgt M Everlast

    [SUPPORT] - Sheeps Epoch Repack

    This pack is right in the middle of getting a rebuild, due to the steam conversion for Arma as GameSpy officially closed down, this pack will not currently work correctly, this pack should be updated really soon, also these a update coming for Overpoch too. This pack was ready to be released on...
  5. Sgt M Everlast

    [SUPPORT] - Sheeps Epoch Repack

    Fallingsheep, been trying to catch you on Skype to help out with the Overpoch exchange/steam update. If you have updated your Skype, please update me.... Also any other members working on this pack also feel free to add me on Skype: Sgt M Everlast Also feel free to join my TS: UEGL.TYPEFRAG.COM...
  6. Sgt M Everlast

    [SUPPORT] - Sheeps Epoch Repack

    I Have A Stable Build With Working Plot On Death! 0.11 will be released soon!
  7. Sgt M Everlast

    [SUPPORT] - Sheeps Epoch Repack

    test server: 119.252.189.43:2402 Have updated some things, testing couple more before posting results, in general, that version is Dsync free! Fingers Cross on next restart! Adding one thing at a time!
  8. Sgt M Everlast

    [SUPPORT] - Sheeps Epoch Repack

    Cheers FallingSheep, Do you & MattL communicate over voice chat? Could be good to communicate faster with each other...
  9. Sgt M Everlast

    [SUPPORT] - Sheeps Epoch Repack

    Not 100% sure, why was this not used in the MPmission init.sqf: //call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; We don't need this? Are you calling a custom publicEH.sqf ?? I may be completely look stupide right now, just not sure! Edit: Yup, I'm stupide, the...
  10. Sgt M Everlast

    [SUPPORT] - Sheeps Epoch Repack

    Okay, so tested with a group of 10+ members and sadly its really not stable, after checking everything out, we need to restart the server every 10min average as the server becomes unstable and everyone is running on spot, if your testing this solo you wouldn't realize that everyone is running on...
  11. Sgt M Everlast

    [SUPPORT] - Sheeps Epoch Repack

    Also another good addon for the tow, to allow more vehicles to be able to tow, again, your decision if you want to add: tow/init.sqf switch (typeOf _towTruck) do { case "ATV_CZ_EP1": {_array = ["Motorcycle"];}; case "ATV_US_EP1"...
  12. Sgt M Everlast

    [SUPPORT] - Sheeps Epoch Repack

    Suicide Script Currently not working! This works, only thing its a scroll, if you could add it as right click hand gun, it could work better, as players accidently select it currently when its on scroll: Add following to your custom fn_selfActions.sqf: //...
  13. Sgt M Everlast

    [SUPPORT] - Sheeps Epoch Repack

    Deploy Bike currently not working at all now, Traders currently not working/loading correctly Server Has Massive Dsync resulting to everything running on spot, example: Ai & Animals Not sure, when you say you have reverted to stable version, has this stable version been released to download, or...
  14. Sgt M Everlast

    [SUPPORT] - Sheeps Epoch Repack

    Nice, will have to check them out! Keep up the great work, this pack is looking really good! Can't wait to see the stable build!
  15. Sgt M Everlast

    [SUPPORT] - Sheeps Epoch Repack

    Cheers FallingSheep, sadly found another bug, the Repair/Salvage System is not currently working. Had a look to see whats going on with it, also converted the current version I use and applied/replaced to the fn_selfactions.sqf, sadly its still not working, only thing I can think of, its an...
  16. Sgt M Everlast

    [SUPPORT] - Sheeps Epoch Repack

    Also another major bug with the Bikes, Unlimited Bike Spawning! So when you get the option to deploy a bike, if you press it really fast, you can spawn unlimited Bikes! Had a look to see if I could work it out, to stop players from doing this, I couldn't find a fix. On a side note, I love the...
  17. Sgt M Everlast

    [SUPPORT] - Sheeps Epoch Repack

    All the Barracks I have add are in the ServerPBO and work fine, maybe its a issue running it from the MPmission. This is how I fixed it: 1. Unpack your server.pbo 2. Create a folder in the root of the server.pbo called: Maps 3. Drag your extras.sqf into this folder. 4. In the init folder you...
  18. Sgt M Everlast

    [SUPPORT] - Sheeps Epoch Repack

    Deploy Bike Bugs Notice Players Dying Trying To Ride Bikes. Check the Init.sqf, notice its not calling the Mission Variables.sqf from the fixes folder. Added the bike & the upgrades to the Variables.sqf < Mission. and also add the bike & Upgrades to the dynamic_vehicle.sqf <Server.PBO...
  19. Sgt M Everlast

    [SUPPORT] - Sheeps Epoch Repack

    Does The Flag For Building 1.3 Stop Random People Building within 200Meters of the Flag other then owner an applied UIDz. If not, having the Plot Pole Disabled For 0.10 feels like where taking a step back! I can see a lot of trolling coming from this!
  20. Sgt M Everlast

    [SUPPORT] - Sheeps Epoch Repack

    Also, is the Spawn selection Halo spawn selection? If you have time, Please Join my TeamSpeak: UEGL.TYPEFRAG.COM
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