Series of mini events will be held this weekend!
There will be a mini event every night @ 7pm [GMT] until Saturday where we will be hosting a larger event with bigger prizes!
Join us on Teamspeak for more information!
216.127.64.88:8417
Congratz To Silence for winning a free copy of 7 days to die in last nights event!
Next Major event will be on 1st of November and the winner will win a free copy of Shadow of Mordor!
Join us this weekend for our 1st Last man standing event!
http://rejectsforums.enjin.com/forum/m/22284988/viewthread/16345227-rgc-hunger-games-event/post/last#last
Big Dogs Community
http://bigdogscommunity.co.uk/forum/
TS3:37.59.174.131
Both our servers are run and managed by mature (18+) admins that are very active and always available to help via Teamspeak, in game or even via website support
Chernarus Overpoch: 93.190.139.3:2502
Features:
Single...
If you have trouble getting to grips with adding a base Via the editor, if you use infiSTAR antihacks you could use that to put the buildings in, press insert to save the to data base and then as bFe has suggested use WAI's custom spawns to add the AI.
Worked great, just made one quick edit! Added it to right click action as some people was putting down bait instead of blood bagging.
For those interested to add it as a right click action
Remove from fn_selfActions.sqf
_isMoving = call fnc_playerIsMoving;
_isVehicle = cursorTarget isKindOf...
OK I have found the issue with not being able to remove plot poles or walls.
In fn_selfactions.sqf you are told to replace the following
if(_player_deleteBuild) then {
if (s_player_deleteBuild < 0) then {
s_player_deleteBuild = player addAction [format[localize...
Also my server was set so after death you did not need to replant your plot pole, since including bb1.3 after death they once again need to remove the pole, yet they are unable to do so.
Also any idea's on the infostand issue would be appreciated too.
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