You might want to take a look at http://epochmod.com/forum/index.php?/topic/16080-release-dzmshotspots/ , especially at the differences between Scripts\DZMSHotSpotsAISpawn.sqf and its vanilla DZMS counterpart.
With Face's permission I there use the DZAI health system for DZMS-like bots
Thank you!
I had only thought of 2 points:
the economy issue: that is void because the vehicles won't be saved to the database and thus are gone after the next restart. I don't know about other DayZ variants but Epoch seems to need its 4h restart to stay functional.
players who could mistake...
Face, perhaps you could add this as a feature?
Something like doing a
if ( DZAI_SellVehicles ) {
_vehicle setVehicleLock "UNLOCKED";
_uniqueid = str(round(random 999999));
_vehicle setVariable ["ObjectID", _uniqueid,true];
_vehicle setVariable ["ObjectUID", _uniqueid,true];
} else {
_vehicle...
Thanks,
what will happen if the vehicle doesn't get deleted - is it hive-spawned and will get saved to the DB or will it just disapperar after server restart?
This thread
http://epochmod.com/forum/index.php?/topic/12042-arma-2-update-112555/page-2
suggests that 112555 is known to be buggy by itself and people should use/wait for 124082.
So, perhaps, testing DZAI with 112555 will yield false alarms and thus will waste Buttface's time?
Hi there,
first off: I really like the vehicle patrols, even in its current as-is/experimental/unsupported state!
I've set up a list of armed vehicles to use for patrols and used the code Buttface provided here http://opendayz.net/threads/heli-gunner-used-for-ground-patrol.18991/
to activate...
Nice, I'll try that. I tried to use moveInTurret [_vehicle, _i], that's _i, not your [_i] and got an error about array arguments, so I went for moveInGunner which got a nice result (gunner shot me ;-) with an M240 Humvee :-)
Regarding the experimental status, I had read and noted that and I'm...
Changing the lines
_gunner assignAsCargo _vehicle;
_gunner moveInCargo [_vehicle,_i];
to
_gunner assignAsGunner _vehicle;
_gunner moveInGunner _vehicle;
in spawn_functions\spawf_vehPatrol.sqf seems to do the trick.
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