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  1. E

    How can I call DZAI for DZMS?

    You might want to take a look at http://epochmod.com/forum/index.php?/topic/16080-release-dzmshotspots/ , especially at the differences between Scripts\DZMSHotSpotsAISpawn.sqf and its vanilla DZMS counterpart. With Face's permission I there use the DZAI health system for DZMS-like bots
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    Selling DZAI Land Vehicles

    Thank you! I had only thought of 2 points: the economy issue: that is void because the vehicles won't be saved to the database and thus are gone after the next restart. I don't know about other DayZ variants but Epoch seems to need its 4h restart to stay functional. players who could mistake...
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    Selling DZAI Land Vehicles

    OK; no problem. Could I bother you to shortly eleborate on the potential problems, so I can watch out for them? I've never heard of DZMS having any.
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    Selling DZAI Land Vehicles

    Face, perhaps you could add this as a feature? Something like doing a if ( DZAI_SellVehicles ) { _vehicle setVehicleLock "UNLOCKED"; _uniqueid = str(round(random 999999)); _vehicle setVariable ["ObjectID", _uniqueid,true]; _vehicle setVariable ["ObjectUID", _uniqueid,true]; } else { _vehicle...
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    increase timer for patrol vehicle deletion

    Thanks, what will happen if the vehicle doesn't get deleted - is it hive-spawned and will get saved to the DB or will it just disapperar after server restart?
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    Need feedback from DZAI users using beta 112555

    This thread http://epochmod.com/forum/index.php?/topic/12042-arma-2-update-112555/page-2 suggests that 112555 is known to be buggy by itself and people should use/wait for 124082. So, perhaps, testing DZAI with 112555 will yield false alarms and thus will waste Buttface's time?
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    increase timer for patrol vehicle deletion

    Hi there, first off: I really like the vehicle patrols, even in its current as-is/experimental/unsupported state! I've set up a list of armed vehicles to use for patrols and used the code Buttface provided here http://opendayz.net/threads/heli-gunner-used-for-ground-patrol.18991/ to activate...
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    heli gunner used for ground patrol

    Nice, I'll try that. I tried to use moveInTurret [_vehicle, _i], that's _i, not your [_i] and got an error about array arguments, so I went for moveInGunner which got a nice result (gunner shot me ;-) with an M240 Humvee :-) Regarding the experimental status, I had read and noted that and I'm...
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    heli gunner used for ground patrol

    Changing the lines _gunner assignAsCargo _vehicle; _gunner moveInCargo [_vehicle,_i]; to _gunner assignAsGunner _vehicle; _gunner moveInGunner _vehicle; in spawn_functions\spawf_vehPatrol.sqf seems to do the trick.
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