*FIXED*
For some reason my compiles.sqf was missing this block of code
player_guiControlFlash = {
private["_control"];
_control = _this;
if (ctrlShown _control) then {
_control ctrlShow false;
} else {
_control ctrlShow true;
};
};
I've been trying to days to find an answer to my problem. I can not get the player HUD/GUI to update when damage is taken, nor will it show when hungry or thirst is changing....
It does update for the first change i.e. if I shoot something, the red gun symbol shows up ... but doesnt blink or...
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