Vehicles are just not clearing after the set 5 seconds. Tested server side spawned vehicles, admin spawned and so forth, does work on the 1.0.2.5 server though. Would enjoy this to be functional on the new update if you could take a look at it you decide to come up to the new update.
Oh the love for namaslk brought back. Its actually called from a default helicrash loot spawn script not the normal heli crash. You just need to add more heli crashes with the same classname and then define their coords in the heli crash loot spawn. there are i believe 7 default and a ac130...
Hey sarge, love the script so far. Have just an issue built a fortress based island on panthera and added a few static points, added the markers and the calls but cant seem to get them to actually spawn in, would you give a look at my SAR_cfg_grps_panthera.sqf
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Alright, well as title states I have run across the issue of users Food, Drink not ever going down and after the combat timer is initiated for the first time the check is never ran again to remove them from combat. I believe this is a issue with my Variables.sqf so I will attach it for review...
Alright, I have the issue of sadly getting it all to work and it works a few times, but some players and after a bit I spawn back on the ground no air jump no matter how many respawns. Any idea to correct this issue?
Very much appreciated, toss me your paypal whenever your done and ill toss you 5 or 10 for the effort, I know Namalsk is a bit difficult to work around, but your addition would obviously be greatly appreciated.
Well I moved to a dedicated box and was able to get the chernarus buildings to flicker with your default script but I'm on namalsk and want to light custom buildings because that's mainly why people play my map, "det0x namalsk". So obviously the two or three hour nights would be very creepier...
Let me know when the custom script is done please I just moved over to a dedicated server and have the -Buildings added and all those added so whenever that custom script to create light points around them is done I would love to test for you! =)
With my host I only have deployables and instance deployables, could I just change the "_Buildings" to "_deployables" ? That is how Ive placed buildings and such, you said that that was able to work, could you give me a little help?
Is there any way you can update the tool to auto detect the Nuke or the mass teleport? I know you just updated to .65 but i cant seem to find the website where the change log and updates and testing were logged.
Just got the email reply and of course very helpful service through it, but when I got the program opened, you check all settings then authorize the key which is specific to you, then open up the MOST AMAZING ADMIN TOOL IVE EVER USED A++++++++ FIVE STAR.
I have the tool and emailed back the pre gen key...but last email was 2 hours ago, really hope i dont have to wait a whole extra day to get the key to use the program ;(
I was able to get this working correctly you just have to have the items such as Mi8 land crash and c130j land crash in your instance_deployable for the same worldspace and the items will be called from this script to spawn in them.
Well ive defined everything i think i should, and its all correct in the cust_loadout but it wont configure to run properly when I define it to the player id, everytime i respawn i have the default spawn loot instead of the custom one i defined. I know the inventory syntax is correct because if...
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