My only issue now is getting them to lock on and chase you as soon as they spawn, without the need for them to see or hear you. Can't for the life of me find how to do that..
Well, I've tried a few things for the spawning of them, not seeing an increase in number though, not sure if anyone here has done what I'm trying to do
Also, anyway to configure zombies to automatically move towards the player they spawned for? Without seeing, hearing, or shooting or anything? Just the zombies will automatically move towards a player? Oh and increase the distance a player can be before they despawn?
I was edited the pathing in the original compiles.sqf file in dayz_code. I made a "Fixes" folder (can be any name) and put it in my mission folder (epoch.chernarus), inside I put the three walking zombie files ( wild_spawnZombies, zombie_agent, zombie_generate) as well as a new compiles.sqf(went...
Now, if I wanted a maximum of 250 local zombies, and say a max global count of 2000, what values would I plug in? Unsure of the Increase = 5 bit and the ZombiesInit = 15
Running with Vilayer / Epoch Chernarus / Installed mods : Ground fog, walking zombies, admin tools.
I'm unsure of which files to edit and what to edit to increase zombies, I'm looking to have an average of 50-100 zombies per player at most times.
Okay, I wiped my database and fresh installed Epoch Chernarus. In my compiles.sqf, the zombie section reads
//Zombies
zombie_findTargetAgent = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\zombie_findTargetAgent.sqf";
zombie_loiter = compile...
Hosting with Vilayer, using Overpoch Napf. I'm trying to install walking zombies however I can't find my wild_zombieSpawn.sqf file and when I try to copy another and put it in it won't work. Any help?
Hey guys, sorta new to this whole scene, went looking through a lot of the guides and posts but can't get my goal working.. I want the static AI spawns in towns to be just crazy. Like 100-200 AI per large city and 50's in smaller ones. I also want nonstop Dynamic AI spawns so if you're flying a...
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