No errors in RPT file, but placing script below the cutText command in code fragment at my last post makes no effect. Vehicles still spawning using infistar with default weapons.
J3T, thanks for your reply. Script is working fine for me since last week. Maybe I was not correct when wrote some last posts, but I have a problem with spawning vehicles using infiSTAR. All vehicles obtained by traders or spawned by server have replaced weapons and work fine. But if I spawning...
Yeah, that's right. As I posted some days ago, i changed both of files as Schwede said. But what do you mean about server_functions? I have no idea what I should do with it, so I have default server_functions file without any changes on it. :D
Vehicles still have no changed weapons. Got this:
But dunno how to add this function for server_publishVehicle3. For now it has a look like this:
When I'm spawning vehicle, AN2 has no weapon and SUV has his own M134.
Exactly! Also, if I'll change server's dayz_code.pbo, I will lose file signature. I really don't wanna edit something in dayz_code, only one thing I have - make a new pbo with my own stuff.
1) I have this file, it looks like this:
I should insert this inside this file and server_publishVehicle3.sqf and problem will be solved?
2) New mod? May I create a new .pbo file and change vehicle capacity/add new weapons/new skins/etc? Or it's a stupid idea?
I've solved this problem. Just should add additional brackets like this:
Works fine for me. But have 2 another questions:
1) This script is applying only for vehicles at spawns or from traders. Can I fix it somehow or not possible?
2) How could I change vehicle capacity? (e.g. UH1H has 50/25/5...
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