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  1. M

    100% Custom Loot tables - TUTORIAL

    Would it be possible to change the types of zombies spawning in certain buildings with the same technique, using a server side fix?
  2. M

    1.7.6.1 Vehicles/Tents randomly not spawning

    I've been running the Pwnoz0r files for a couple of months now, and a week or so ago we noticed that vehicles and placed tents sometimes would not spawn after server restarts. The problem is that this all seems random -- during some restarts the vehicles and tents spawn, during others they...
  3. M

    Adding Scripts to Pwnoz0r server

    Everything can be installed simply by following the tutorials. They're just script files to be included in your mission file.
  4. M

    [How-To] Improved vehicle spawn functions

    Looks a lot like it, since there is randomization in that one too. Dunno about dynamic vehicle numbers, but damage and fuel is randomized (even though thanks to DayZ core bug, you can just bump in to a chopper and it fixes itself x_x)
  5. M

    100% Custom Loot tables - TUTORIAL

    I don't know whether or not I'm understanding this thing wrong, but may I ask what the deal with the 2.5 spawn and such spawn chances are? Like here: LOOT: ["","medical"], ["","generic"], ["","military"], ..... CHANCES: 0.10, 1.00, 2.50, How does "military" loot spawn with a 2.50 chance...
  6. M

    Base Building in Pwnoz0r files?

    So I'm guessing this led nowhere? Thanks for showing interest in it, though!
  7. M

    Base Building DayZ 1.2 Released

    Any chance anybody has got this to work with the Pwnoz0r files? I asked for help at the Pwnoz0r forums, but they're pretty dead. (http://opendayz.net/index.php?threads/base-building-in-pwnoz0r-files.8509/) I know it's a long shot, but if anybody has got it working and could give some pointers...
  8. M

    Base Building in Pwnoz0r files?

    Seems that the base building mod just got an update to 1.2. http://www.tunngle.net/community/topic/116641-official-base-building-dayz-10-w-gates-much-more/
  9. M

    Base Building in Pwnoz0r files?

    Any progress? :) I see you guys got the library back up - nice job!
  10. M

    Base Building in Pwnoz0r files?

    Sorry for double posting, but did you get a chance to take a look at the addon?
  11. M

    Base Building in Pwnoz0r files?

    Yeah.. I wouldn't dare change to other server files, since Pwnoz0r's is the simplest and easiest to use :)
  12. M

    Base Building in Pwnoz0r files?

    That would be great. I'm kind of tripping over the SQL part of the base building mod, and would think there are some references in the code towards some SQL tables that aren't even present in the Pwnoz0r files? If you, or anybody else has the time to take a look at converting this to pwnoz0r...
  13. M

    Base Building in Pwnoz0r files?

    Hey guys, would it be possible to add in the Base Building mod for Pwnoz0r's server files? Has anyone succeeded in doing this? The mod I'm talking about is this: http://www.tunngle.net/community/topic/116641-official-base-building-dayz-10-w-gates-much-more/ or would I have to move to Bliss...
  14. M

    DayZ Private Server Files Pack (1.8.8)

    Stuck on requesting authentication.. Which all files have changed? Do we need to change something else than just the @hive? Fixed, nevermind. Not sure what was causing it, but got it working after a few tries.
  15. M

    !!don't use HACKS to test ur server!!

    Or if you do, lock up your server, remove BattlEye for the time being and then do your stuff. No people will think you're using your admin powers for bad, and nobody gets banned.
  16. M

    how i made vehicles spawn

    I got the vehicles working doing the same as piXel. I also found out that if I had my mission file with RMOD enabled, vehicles wouldn't spawn, but with the non-rmod version they would.
  17. M

    What is dayz lite

    Because it is the only version that has working vehicles with the new patch.
  18. M

    [SOLVED] 1.7.5 Vehicles

    Would like to get this fixed on my server too, as I think would these guys: http://opendayz.net/index.php?threads/no-vehicles-1-7-5.7583/ http://opendayz.net/index.php?threads/no-vehicles-in-my-server.7601/
  19. M

    No Vehicles - 1.7.5

    But nothing has changed in terms of scripting, so your guide is still valid?
  20. M

    No Vehicles - 1.7.5

    Gotta try a fresh install, it seems, and then import the old data. I guess your vehicle spawn scripts should still work fine, Doc?
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