I've been running the Pwnoz0r files for a couple of months now, and a week or so ago we noticed that vehicles and placed tents sometimes would not spawn after server restarts.
The problem is that this all seems random -- during some restarts the vehicles and tents spawn, during others they...
Looks a lot like it, since there is randomization in that one too. Dunno about dynamic vehicle numbers, but damage and fuel is randomized (even though thanks to DayZ core bug, you can just bump in to a chopper and it fixes itself x_x)
I don't know whether or not I'm understanding this thing wrong, but may I ask what the deal with the 2.5 spawn and such spawn chances are?
Like here:
LOOT:
["","medical"],
["","generic"],
["","military"],
.....
CHANCES:
0.10,
1.00,
2.50,
How does "military" loot spawn with a 2.50 chance...
Any chance anybody has got this to work with the Pwnoz0r files? I asked for help at the Pwnoz0r forums, but they're pretty dead. (http://opendayz.net/index.php?threads/base-building-in-pwnoz0r-files.8509/)
I know it's a long shot, but if anybody has got it working and could give some pointers...
Seems that the base building mod just got an update to 1.2.
http://www.tunngle.net/community/topic/116641-official-base-building-dayz-10-w-gates-much-more/
That would be great. I'm kind of tripping over the SQL part of the base building mod, and would think there are some references in the code towards some SQL tables that aren't even present in the Pwnoz0r files?
If you, or anybody else has the time to take a look at converting this to pwnoz0r...
Hey guys,
would it be possible to add in the Base Building mod for Pwnoz0r's server files? Has anyone succeeded in doing this?
The mod I'm talking about is this:
http://www.tunngle.net/community/topic/116641-official-base-building-dayz-10-w-gates-much-more/
or would I have to move to Bliss...
Stuck on requesting authentication..
Which all files have changed? Do we need to change something else than just the @hive?
Fixed, nevermind. Not sure what was causing it, but got it working after a few tries.
Or if you do, lock up your server, remove BattlEye for the time being and then do your stuff.
No people will think you're using your admin powers for bad, and nobody gets banned.
I got the vehicles working doing the same as piXel.
I also found out that if I had my mission file with RMOD enabled, vehicles wouldn't spawn, but with the non-rmod version they would.
Would like to get this fixed on my server too, as I think would these guys:
http://opendayz.net/index.php?threads/no-vehicles-1-7-5.7583/
http://opendayz.net/index.php?threads/no-vehicles-in-my-server.7601/
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