yeah they go in the init.c, forget how to do it exactly, but it involves using COM and adding a line of code. You've probably figured it out by now. https://discord.gg/ytbGh3
yes thanks inkko, I'm familiar with how to arm the vehicles. But how does this code look for having vehicles spawn in the database with these attachto commands.
_object addWeapon "M1014_DZ";
_object addMagazine "8Rnd_12Gauge_Buck";
_fence = createVehicle ["Fence_corrugated_plate"]...
Someone here gave me a cool script that relies on a radio trigger. However in DayZ mod, hitting backspace for the radio action menu, actual "radio" is disabled. Option grayed out. Anyone here know how to enable it? Nothing in config or init that I saw, perhaps it's hard coded in the files for...
So, I am just failing at adding this custom Billboard.
Image size, 512x512, put in root folder of mission pbo, as well as via script.
object placed via editor:
_vehicle_0 = objNull;
if (true) then
{
_this = createVehicle ["WarfareBunkerSign", [3420.4092, 3530.8779], [], 0, "CAN_COLLIDE"]...
This is an email I received today:
Hi Jason,
It would be up to Vilayer's developers if this is something we would host.
However, the developers of Taviana would need to speak with our developers in regards.
As for DayZ vanilla ever allowing other maps. I do not believe it will as this...
Hello,
I have rented a vilayer server, however the only map I can get running with the latest build 1.8.5 is Chernarus. The tavi map is solely 1.6.3. I know this is a stretch, but would you happen to know a work around or a solution?
Thanks for your time man.
As far as vilayer, I'm using it and it seems great. My favorite server uses it so I thought that owner could assist me but I believe this might be out of his realm.
I asked specifically before purchasing if they could do a Taviana dayz 1.8.5 and set me up...
Yeah, it seems as if taviana is exclusive to epoch. Even without any of the mods installed. The only map that seems to support the latest dayz mod build 1.8.5 is Chernarus.
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