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    [OPEN] Looking for a way to add loot to custom map objects Dayz exp 1.08

    yeah they go in the init.c, forget how to do it exactly, but it involves using COM and adding a line of code. You've probably figured it out by now. https://discord.gg/ytbGh3
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    Propietary Mods are Killing DayZ Communities

    peoples new helicopter mods that you have to pay to be installed is pretty awful. But a lot of work goes into these things so I can understand.
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    How to Spawn Pristine Cars

    where does this go exactly? the init.c can be finicky.
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    Arma editor

    Still need help? get a hold of me here https://discord.me/die-autobahn
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    [WIP] Code for two bridges between Mainland and Prison Island and Mainland to Skalisty

    We’re you using the offline editor for this or, is there a 3d editor available like the rest of the Arma series?
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    How to add grouping to DayZ vanilla

    Is this Rhodes ?
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    Auxiliary vehicle turrets.

    yes thanks inkko, I'm familiar with how to arm the vehicles. But how does this code look for having vehicles spawn in the database with these attachto commands. _object addWeapon "M1014_DZ"; _object addMagazine "8Rnd_12Gauge_Buck"; _fence = createVehicle ["Fence_corrugated_plate"]...
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    Auxiliary vehicle turrets.

    You can add weapons to a vehicle, but how do you edit say, the helicopters flare function? Or even add the flare function to a car.
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    Origins vehicles BIG MOD ORIGINS SIGNS

    Alternatively, you could use a skin to remodel the vehicles appearance.
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    Radio communication disabled

    Someone here gave me a cool script that relies on a radio trigger. However in DayZ mod, hitting backspace for the radio action menu, actual "radio" is disabled. Option grayed out. Anyone here know how to enable it? Nothing in config or init that I saw, perhaps it's hard coded in the files for...
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    Long time lurker, now server admin-script help

    No but thanks for asking. The SUV skins work just fine. Doesn't matter, thanks for following up.
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    Long time lurker, now server admin-script help

    thanks bud. Like so? _vehicle_0 = objNull; if (true) then { _this = createVehicle ["SignM_UN_Base_EP1", [7072.7256, 7683.0073], [], 0, "CAN_COLLIDE"]; _vehicle_0 = _this; _this setVehicleInit " _this setVehicleInit ""this setObjectTexture [0, """"test.jpg""""];"";"; _this setPos...
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    Long time lurker, now server admin-script help

    So, I am just failing at adding this custom Billboard. Image size, 512x512, put in root folder of mission pbo, as well as via script. object placed via editor: _vehicle_0 = objNull; if (true) then { _this = createVehicle ["WarfareBunkerSign", [3420.4092, 3530.8779], [], 0, "CAN_COLLIDE"]...
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    Taviana 2.0 for Dayz 1.8 (Sharks Build)

    This is an email I received today: Hi Jason, It would be up to Vilayer's developers if this is something we would host. However, the developers of Taviana would need to speak with our developers in regards. As for DayZ vanilla ever allowing other maps. I do not believe it will as this...
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    Taviana 2.0 for Dayz 1.8 (Sharks Build)

    Hello, I have rented a vilayer server, however the only map I can get running with the latest build 1.8.5 is Chernarus. The tavi map is solely 1.6.3. I know this is a stretch, but would you happen to know a work around or a solution?
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    Vanilla dayz taviana possible?

    Thanks for your time man. As far as vilayer, I'm using it and it seems great. My favorite server uses it so I thought that owner could assist me but I believe this might be out of his realm. I asked specifically before purchasing if they could do a Taviana dayz 1.8.5 and set me up...
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    Vanilla dayz taviana possible?

    Yeah, it seems as if taviana is exclusive to epoch. Even without any of the mods installed. The only map that seems to support the latest dayz mod build 1.8.5 is Chernarus.
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