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    How-To Create Your Own DayZ Mod Vanilla Server

    Updated for DayZ Mod 1.9.0 https://helpthedeadreturn.wordpress.com/2015/12/01/how-to-create-your-own-dayzmod-vanilla-server/
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    Looking for ANY fixes for Taviana

    I don't want to flat out advertise (discord.me/tavi), but what I am looking for is any leads on fixes for Taviana. We've started up a vanilla-based server and it works and is very playable. Anyone that has any history knows there are issues. Right now we are going to layer any fixes on top of...
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    Set off an Explosion and/or Satchel Charge?

    I'm writing new dzms missions and I want to make them more interactive. I'd like to set off an explosion and blow up a humvee when players get within 300m. I can recognize they arein the area, but can't seem to figure out how to blow up a vehicle/set off an explosion. (I know I can drop a...
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    Vehicles Spawns / Cleanup?

    I wondered a while ago about how to properly create loadouts based on humanity. The problem is that in the server code server_playerLogin saves the inventory/backpack but doesn't have access to humanity. Server_playersetup has humanity, but no access to inventory/backpack. My workarouns was to...
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    Zombies Run, Zombies Walk, but can Zombies Jog?

    so making them walk is easy "_agent forceSpeed 2;" in zombie_agent.fsm, blah, blah, blah. So I was thinking I'd speed them up a bit to make them a little harder. Well, "_agent forceSpeed 3;" seems to make them full speed. There seems to be another spot in zombie_wildagent.fsm but changing that...
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    Loadout based on humanity

    I thought this was going to be easy based on other threads, but it's dayz. lol. The server is vanilla 1.8.6.1 (as opposed to epoch) plus some mods. in server_playerLogin.sqf I thought I could just call: _humanity = player getVariable ["humanity",0]; and then check humanity for bandit <-2000...
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    Placing vehicleson top of buildings

    I've read a bunch of posts on this and the discussion is usually around. when the vehicle is placed in regard to the building itself and if its done in a script or in the database. In this case, I'm using DZMS as the framework, so the creation of the vehicle is at minimum server_start+4...
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    Detecting specific object in an area

    So I've been using the DZMS package for missions and its great. I'd like to have missions that are more specific to the terrain - like in a city. I know how to place the mission wherever I want - say on the heli landing pad in Elektro. I can place the AI around it. The issue is that if the...
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    Map Editing

    I've got the basics figured out about scripting and the database for vanilla. I understand the worldspace and have made modifications to a server, mostly implementing basic changes and learning from other code. I've downloaded a bunch of map add-ons in SQF files and added them via the...
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