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    Dayz Sahrani - Mod Development - Work In Progress

    Bill for the server is due, it's been fun and all, but I'm going to shut it down. It shuts down 01 Nov 2015
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    Dayz Sahrani - Mod Development - Work In Progress

    I've been restarting the server a lot more often, There are 3 or 5 or so folks who seem to go on fairly regularly.
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    Dayz Sahrani - Mod Development - Work In Progress

    Yeah, I don't restart it often. I have been quite busy with real life and CUP. There was an update to the server side stuff at somepoint I think I forgot to release? So the server doesn't clean up some of the zombies. It's posted about in this thread like 3 times :hammerhead I'll try to...
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    Dayz Sahrani - Mod Development - Work In Progress

    I doubt the problems are with the files, many server hosts have setup DZAI, and the mod has it's own random helicopter crash system as well. The missions stuff has to work as multiple Epoch and Overpoch hosts have run the mod in tandem. Global chat is enabled/disabled in the description.ext...
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    Dayz Sahrani - Mod Development - Work In Progress

    There are no newer server files, infistar menu will be blocked by the client files. I might go through and redo the server package to include modified but signed client files that still have all the menu systems and don't have the hotkeys blocked... I think you can do this in your mission file...
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    Dayz Sahrani - Mod Development - Work In Progress

    it hasn't changed, there shouldn't be any client files in the server package, if there are, just overwrite them with the newer client files. You prob want to change the SQL tables to include the SMD vehicles before you set it up though, I always meant to go back and do that, but never did. I...
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    Dayz Sahrani - Mod Development - Work In Progress

    Had a nice chat with Maca134 and it should be updated on A2Launcher
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    Dayz Sahrani - Mod Development - Work In Progress

    The DB we provide is the database package Pwnozor put together based on the https://github.com/rajkosto/hive It works with w'ever though. The Vert DB is bliss afaik. I might edit the supplied vehicle DB so that it automatically calls the SMD_ vehicles instead of the vanilla DayZ ones. I never...
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    Dayz Sahrani - Mod Development - Work In Progress

    On the spawn thing, you shouldn't need to change anything. The default character if you're an unknown entity is the normal male dayz character, I forgot to change that somewhere. After your first death you should spawn in as a sahrani civilian if you select male. Female's I didn't finish doing...
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    Dayz Sahrani - Mod Development - Work In Progress

    The server is up and running, I played a bit just now, everything seems to be working great.
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    Dayz Sahrani - Mod Development - Work In Progress

    Did some more buildings placement fixes for A2 since I had it open, and released another update. There are 8 or 10 buildings that were previously un-enterable replaced with enterable ones. I think there are still no loot positions for the 2 story box stucco building I did (dum_istan_maly_open)...
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    Dayz Sahrani - Mod Development - Work In Progress

    So, no. The hard set rules in Arma are that all content is not to be altered, repackaged, or redistributed. IF the author includes a license which allows such, then it's fine, IF you get express written permission from the author it's OK, otherwise... you are not supposed to touch anything...
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    Dayz Sahrani - Mod Development - Work In Progress

    So, I'm going to setup an Server so people can check it out if they want. I'm working again, and always wanted to rent one from Vert for all their support of the mod. Should be up in a few days. In the meantime, someone in the Arma forums pointed out some building placement issues, so I went in...
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    Dayz Sahrani - Mod Development - Work In Progress

    Day7 Sahrani 1.6.0 - https://drive.google.com/file/d/0Bz-fdGGxhJTvMERJSnFmT2VOOWc/view?usp=sharing Doors are a workin.
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    Dayz Sahrani - Mod Development - Work In Progress

    Launch and play it vanilla before you make that assumption. The ONLY valid reason to use EPOCH on top of our mod is for their plotpole/crafting/economy stuff. Sahrani Zombie spawns quantities, types, etc were ALL designed around PVE. We made it so you'd regret shooting at another player near a...
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    Dayz Sahrani - Mod Development - Work In Progress

    Yeah, you can't rename bisigns, you should have just added the other bikey to you keys folder. Also, sounds like you downloaded the full package instead of the lite one. there should only be 6 pbos. I'll sign/release an update to Day7 Sahrani, but honestly if you're running it as Epoch, or...
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    Dayz Sahrani - Mod Development - Work In Progress

    Yeah, I actually updated that for the A2 release. I can UL a patch and an update when I get some time, OR you can just DL the 1.6 update from A2, and copy/paste the pbos from there into your DayZ Sahrani build. You want - smd_sahrani_a2_lite - Recommended for A3 use via All in Arma From here...
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    Dayz Sahrani - Mod Development - Work In Progress

    Day7 Sahrani 1.5.5 UPDATE 22 Mar 2015 - v.1.5.5 [Added] - AIspawnpos_1 _2 etc, AIDoor_1 _2 etc to most buildings [Added] - Updated Midrange Texture Google Mediafire -
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    Dayz Sahrani - Mod Development - Work In Progress

    Got a working build together so all the buildings have the memory points for AI spawning, and I've also added the midrange texture change I just did for A3, it looks MUCH better IMO. I will now decide whether or not I will add some more features to buildings, or do some terrain fixes, as a few...
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    custom islands

    So, terrain making is insanely in depth. You need to be good at every aspect of modding short of creating animations, or heavy scripting, although you need to write endless numbers of configs, model.cfg's and work with a crazy amount of tools from BI and 3rd parties. There is an emerging...
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