I did this work for the OffRoad but could not modify it for V3S_Cargo. What do I miss below, could you help please?
EntityAI car;
vector NewPosition;
vector OldPosition;
OldPosition = player.GetPosition();
NewPosition[0] = OldPosition[0] + 2;
NewPosition[1] = OldPosition[1] + 0.2...
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