Anyone get this up and running on a dayz.st server? I would love to see a pbo from him/her for a comparison, if possible :)
Also, any luck with actually making them respawn in a given timeframe (like in every hour, every 2 hours, etc)?
Looking forward to deploy it on my server. However, can anyone help me out what weapons are they carry, is it lootable - and are they "hardcore" against survivors - I mean, are they gonna open fire automatically if they spot a survivor?
Thanks in advance!
When someone is near the lab, many people (with pretty good PCs as they say) reports heavy lags, thats why I think. Anyways, I can confirm or bust it, if I remove the lab temporary. My other idea is that according to .st, our database is in Washington, while the server itself is based in the...
piXel, can you give me a direction, what I should remove if I want to remove the secret lab? The anomalies are awesome, and I defo wanna keep them up and running, but the lab causes heavy lag to the server, sadly, so I think its the best for now if I remove it.
Thanks in advance! :)
I applied the new release today, works like a charm, but as some of us mentioned previously, sometimes the intro does not run as well. Dayz.st, private hive.
If I have your original version, is it enough, if I just compare the existing files with the new one, and fix the differences, or the best to do is a fresh start?
Will apply this, till you release the new version. Also, if you still want me to test your sitting on the back stuff, or anything else, feel free to PM me, I'll gladly assist you, as a thank-you for your help so far.
piXel, if I want to disable the teleport, is it enough, if I "disable" the teleport.sqf with /* and */ ?
I think, I'm gonna turn it off for the time we find a fix for the flashes what everyone can see when someone is TPing.
I would love the disabled pumps, cause it would make the game more realistic. Another option would be is to actually "limit" the fuel capacity, like a gas tank can hold 12.000 litres of fuel, and every JC filling would drop this amount. If it reaches zero, its over, the tank is empty. But...
No worries, it must be stressful, all these people asking for help. You know what you gave me, let me know, if you want me to change anything in the code for further testing (talking about the sitting script, or fixes for doggies), I'll gladly be your lab rat :)
What on the freakin' Earth are you talking about? I haven't posted a pbo since that, and I'm using the one you gave it to me in your respond. Since that, the only thing I commented, was my experiences and possible errors with the script. Also, I shared my experiences about something you asked...
Okay, we did a little experimenting. First of all, the lab is freaking awesome, however, the entrance is buggy, we got in at like the 10th-15th try.
Also, about the flashes on the map - It seems like everyone gets the flash effect, when anyone on the map enters in an anomaly.
Edit: It seems...
I'll check it out :). We tested it, but we were not able to sit on a bike, only the one of us.
Also, my players experiencing flashes, similar to when you get teleported by an anomaly, but without actually being near, or entering to an anomaly, just totally random. Is there any way to remove it?
Sir, I gladly announce that it is working perfectly. Dogs are up and running, anomalies up and running. Where is the secret lab tho? :P
Also, sitting on the back of a car is awaiting for testing, I'll let you know.
Umm.. our server runs with rMod at the moment, we did not removed it o_O But I will gladly sit on the back of cars for ya! :p Let me know what piece of code should I add to my files, and I'll try them out :)
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