In init.c just above:
Weather weather = g_Game.GetWeather();
paste:
GetGame().GetWorld().SetDate(2018, 7, 1, 8, 30);
where GetGame().GetWorld().SetDate(YYYY, MM, DD, HH, MM);
For whatever reason serverTime in serverDZ.cfg doesn't work on my server anymore so I'm forced to FORCE it...
Steps to put wood piles back on the ground :
-In events.xml set ItemPlanks "active" variable to 0.
-Run the server. Join and check they are gone.
-Disconnect. Set "active" back to 1.
-Run the server. Join and check if they're on the ground.
You can do this for anything including vehicles. Just...
They're gonna fix this soon because it's just stupid.
I'm sure there are other items that despawn way too soon, but for the Wire Mesh Barrier and Power Generator I Just searched, in types.xml, for the classnames "PowerGenerator" and "HescoBox"
Then changed their "lifetime" to "3888000" and...
30 Plus (tested and working with DayZ 1.0.149918)
This script will respawn a player as 1 of 30 themed characters and add items to the loot-table that were omitted.
Here are a few of the outfits:
This script is for 0.63.148820 Experimental Server Only as it adds loot items that are not...
I downloaded Tact's Taviana and it's missing dayz_code\Configs\CfgVehicles\CardboardBox.hpp so when a MedBox spawns it is empty. I haven't done this in a long time, but is it possible to #include the file CardboardBox.hpp in either dayz_server pbo or mission pbo\file? What are some other options...
I'm just trying to run a simple query to get an array of players in a new table I added. Something like this:
_sql = "CHILD:999:SELECT player_name FROM pro_players";
_proPlayers = _sql call server_hiveReadWrite;
But I get an "Error executing" from HiveExt. This is on an Overwatch/Reality...
So I have two triggers that get created by one trigger. The two triggers have their own sqf that creates and manages them. One is for warning players close to a base. The other is for sounding an alarm and damaging the player if they are too close.
It worked fine when I'm by myself in MP, but...
It's not tent_pitch.sqf anymore. I changed the player_tentPitch = compile pr..."...tent_pitch.sqf" to point to my tweaked one (from custom compiles.sqf) and it doesn't change.
It's still I guess using the Build Object system used for constructing bases etc.
I was messing around w Overwatch server for a couple days and somehow I got it to add extra vehicles at restart, but not put them in the database. They spawn in 100% condition and 100% fuel and are a bunch I types incl cop cars I've never seen. Pretty cool, but w/o being in the DB they don't...
Fix for "Include file @dayzcc\addons\dayzz_server_config.hpp not found"
This will only happen if you renamed your hive folder. In this Example we will use "@myCivHive" as the name of the hive folder. To fix it you simply have to point the includes in the server pbo to your directory. Here is...
Sort of a special request. If you remember there was animation for the oil derricks next to Cayo. I was wondering if its possible to add that in a future release?
Anyone make Sahrani grids yet?
Id like to have soldiers guarding and patrolling the north, sort of Bagango on up, with maybe some bandit ambush points.
I don't know if this is Bandit_DZ specific because it was the first clothes i found. But when I wore it the broken bone icon came up and the zombies didn't chase me anymore. Like I was sided with them or something. And despite having a broken bone icon I could walk around like normal. I tried to...
Today I upgraded to 1.0.7 via DayZCommander. Copied that folder over to my server so both client and server are the same. So far nothing TOO major, but here is some bugs I got:
Error Box:
"you cannot play/edit this mission; it is dependent on
downloadable content that has been deleted...
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