паренек, ты форумом ошибся.Это админский форум, и игроков тебе с него не привлечь.Тем более смотри куда пишешь , спамер, если англ. язык не знаешь, то гугл переводчик юзай!
I have the media folder in my root mission folder and my .ogg in it. So the code is
class CfgSounds
sounds[] =
{
cureEffect
};
class cureEffect
{
name="cureEffect";
sound[]={media\cure_effect.ogg,0.9,1};
titles[] = {};
};
};
also I've tried this way with {...
of course I've puted the .ogg file in the mission folder and specify the path in the description.ext properly, but in the game floating that the
cureEffect did'nt found.
First of all I thoght that { is missing in your code
class CfgSounds
//right here missing {//
sounds[] =
{...
may be something like this. First of all you should create the trigger at the restricted area of yours. This trigger will activate the script will named "defendarea.sqs" for example. defendarea.sqs should contain the next code
if ((getPlayerUID player) in ["12345","54321"]) then {
hintSilent...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.