Is your fn_selfaction.sqf an up to date version? Rebuild that file using the latest version from the newest epoch client files (dayz_code.pbo). Other than that I don't see anything obviously wrong with what you have done.
Again, with some folders living on your desktop while other server...
So I've never seen anyone run the server from their desktop but ok...
I've looked at your files, I'm not seeing anything obvious, one last thing I can think of to check would be the compiles call in your init.sqf file. What does that call look like and where is it in your init.sqf?
I'd need to see your custom fn_selfactions.sqf and custom compiles.sqf. I'd also need to know your file paths to these files: player_takeClothes.sqf, your custom compiles.sqf, and fn_selfaction.sqf
For the last two posters, your issues are either mistakes you've made installing this or some other addon interfering as I have been running this on epoch for a long time and still do on 1.0.4.2a right now. All is well. I have installed this before and had trouble unlocking cars etc. but it...
Matt, could please elaborate? I'm considering this debug and again, and I've not seen another of your other posts in the forums or the OP in the release thread...
Edit* nevermind, I see, you mean to do it the same way I'm doing now changing the default dayz debug monitor with playerstats.sqf...
I guess I should clarify. The ai coming through buildings is not the norm and I actually have had ai, come in buildings through open doors and up stairs to find me, but on occasion I have also seen them walk through walls. To be fair, our server for some reason has had a bit of lag lately and...
So I have many custom buildings that live in my server pbo, but i call them in the mission init.sqf. AI still walk through those buildings. Does it matter where you call the server side buildings from? I call mine from mission init. If this is wrong where and how should I be calling the...
Is something like this in my mission.sqm along the right track? This did not work btw but i'm hoping i'm at least on the right path here.
class Item5
{
position[]={13678.663,289.70795,2880.6013};
a=600;
b=600;
activationBy="WEST";
repeating=1;
interruptable=1;
age="UNKNOWN";
name="zoneprison"...
Yes, it would not have to be actually random. Several possibilities would be fine. I'm not a programmer/scripter but I can follow along others work, can you point me to an example of something like this? I have absolutely no idea how to initiate any of this but I might be capable of adapting...
Basically yes, like sector b in origins. I'm not sure at what point the ai will spawn. I know I can log in on the roof of the prison and remain fairly safe. I want to give rewards to those that want to fight for it, I just don't want players to easily farm it. I have pretty much everything...
Is there anyway I can restrict where a player can log out? Like a no log out zone and if they do log out there, upon logging in again they would random spawn somewhere else?
I've built a prison area that is an ai bandit stronghold/loot horde and I do not want to allow players building stuff in...
That is strange as I have never had to add skins. This has allowed me to take any skin from any dead player. No zeds, only players.
BTW, any word on the update Zabn?
Hi, any help anyone could give me with adding additional spawn locations and triggers etc to a specific location would be greatly appreciated. I'd like to leave the default spawns etc alone but add many many more to Skalisty Island. I'm kinda lost. The instructions seem ok if you know how to do...
ebay fixed this already and I can confirm his suggestion works:
http://opendayz.net/threads/help-discussion-zabns-take-clothes-1-0.13198/page-3#post-78235
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