attach your add_unit_server.. looks like your respawnTimer variable is localized instead of global..
In your add_unit_server it should be respawnTimer and not _respawnTimer
if you do what is in the first post of this thread with the zombie_generate file, they will fire on zombies, unless of course you don't have your AI set to attack mode. I don't know how to set them to attack mode from the editor though.
Attacking the zombies is part of the zombie_generate code. Make sure you put in the addRating command as described on the original post at the bottom of that file. Your last 2 spawns DO have their respawn time set to 28880 or whatever. Are you killing those mobs and then checking the log? Make...
Find this code..
// Extra actions for Taviana:
if (!isDedicated) then {
[] execVM "kh_actions.sqf";
zombie_generate = compile preprocessFileLineNumbers "scripts\zombie_generate.sqf";
// Extra actions for Taviana:
if (!isDedicated) then {
[] execVM "kh_actions.sqf";
}...
Alright, I updated the unit_killed.sqf in the first post. It now properly respawns.. The code for adding zombie kills for npc kills is in there as well, if you want to change it to bandits then replace zombieKills with banditKills
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