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  1. Fully

    Building bridges

    depbo the dayz_server.pbo add your bridge.sqf (or what ever you have named it) to your custom folder (I use mapaddons) then open server_monitor.sqf in the system directory then find // Custom Configs around line 14, and add (this is the file that I use) call compile preProcessFileLineNumbers...
  2. Fully

    "Server menu" script for DayZ. Interested?

    Its all good mate. =) How to I make the text on screen fit into a bigger box like on Y axis? ,safezoneX+0.3,safezoneY+0.1,35,0.1,0,3034] spawn BIS_fnc_dynamicText; I have worked out what these all do x - offest to the right y - offset from the top 35 - is time on screen 0.1 - is fade in time...
  3. Fully

    "Server menu" script for DayZ. Interested?

    What the fuck is your problem? I will make this simple! What I was asking had everything to do with this script. Its all good now that I have worked it out and edited my first post to show how I fixed it. Now stop telling people to go make there own posts! Now go back and and have a look at...
  4. Fully

    "Server menu" script for DayZ. Interested?

    Ever felt like reaching through the screen to give someone a slap? I feel like that right now :p That would break the the OP's script <-- by the way ShootingBlanks you should go and have a read/download of it :p BTW: I got it working how I want it =)
  5. Fully

    "Server menu" script for DayZ. Interested?

    Hey mate, nice script =) I would like to change the following...... // Displays server rules // WARNING!! If you want to change the amount of rules you have to know what you are doing. _rule1 = format["RULE #1"]; _rule1sub = format["Rule here"]; To something like this? _rule1 =...
  6. Fully

    [Epoch] Custom Chernarus traders by IT07

    Have you changed them? I also use config traders, much faster, easier to edit/add new stuff...etc http://epochmod.com/forum/index.php?/topic/14090-tutorialmethod-how-to-add-itemsvehiclesweapons-to-traders-method-2/
  7. Fully

    [Epoch] Custom Chernarus traders by IT07

    That is not how you do it EscapeGoat. mission.sqf goes into here C:\Epoch\@DayZ_Epoch_Server\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\ it replaces the one that in this directory or what mission you are running. The server_traders.sqf replaces the the one inside your mission root.pbo
  8. Fully

    Where do I start?

    I dont want to take anything away from you Sheep =) If you want to learn, start with the base install of the server files, then add 1 mod at a time =) But before you start adding stuff, read the file(s) see how it works what it does..etc This way if there is a problem you can fix it easy. But...
  9. Fully

    Roads or pavement code name?

    Do it in the editor. Save often, realign save again. Save is your friend with roads =)
  10. Fully

    4 Hour Day/4 Hour Night

    You could have 2 hiveExt.ini files check this out. http://opendayz.net/threads/night-on-every-third-restart.14418/#post-77127
  11. Fully

    BEC Scheduler restart messages not working

    You could add this job. just change the path to how you start your server =) <job id="7"> <time>23:59:30</time> <delay>000000</delay> <day>1,2,3,4,5,6,7</day> <loop>0</loop> <cmd>c:\Epoch\serverstart.bat</cmd> <cmdtype>1</cmdtype> </job>...
  12. Fully

    if (isServer) then {...all the code goes here...};

    if (isServer) then {...all the code goes here...};
  13. Fully

    [Epoch] Custom Chernarus traders by IT07

    Nice addon thanks IT07 @DangerRuss Back your files up first =) then edit/replace these files. unpbo the dayz_server.pbo Mission.sqf goes into here (dayz_server.pbo) @DayZ_Epoch_Server\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus repbo the dayz_server.pbo server_traders.sqf goes into...
  14. Fully

    Building bridges

    Just east of Kamyshovo 126118 - Skalisty Island 132125
  15. Fully

    Building bridges

    Looks like its out side of your mission pbo. I found the link =) Try this http://epochmod.com/forum/index.php?/topic/973-custom-debug-monitor/?p=45230
  16. Fully

    Building bridges

    Not sure =) while {debugMonitor} do { _pic = (gettext (configFile >> 'CfgVehicles' >> (typeof vehicle player) >> 'picture')); if (player == vehicle player) then { _pic = (gettext (configFile >> 'cfgWeapons' >> (currentWeapon player) >> 'picture')); }...
  17. Fully

    Placing down ammo boxes

    init of the vehicle =) or bottom of your ammo box of the sqf file that you created.
  18. Fully

    Building bridges

    I have a better way of creating a bridge. I just made this bridge. 1.1km long bridge.sqf //START// if (isNil "oneTime") then { oneTime = true; fnc_bridgeA2 = { private ["_start","_obj"]; _start = createVehicle [ _this select 2, _this select 0, [], 0, " CAN_COLLIDE" ]; _start...
  19. Fully

    Placing down ammo boxes

    Add this to it _this setVariable ["permaLoot",true]; I think it is getting cleaned up in the cleanup script.
  20. Fully

    Excelsior Bridge v1.2 - Chernarus

    You can remove 1 line of code. Probably not a big deal to some. But when you have a file with 20 k of lines it does take less time to read.
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