depbo the dayz_server.pbo
add your bridge.sqf (or what ever you have named it) to your custom folder (I use mapaddons)
then open server_monitor.sqf in the system directory
then find // Custom Configs around line 14, and add (this is the file that I use)
call compile preProcessFileLineNumbers...
Its all good mate. =)
How to I make the text on screen fit into a bigger box like on Y axis?
,safezoneX+0.3,safezoneY+0.1,35,0.1,0,3034] spawn BIS_fnc_dynamicText;
I have worked out what these all do
x - offest to the right
y - offset from the top
35 - is time on screen
0.1 - is fade in time...
What the fuck is your problem?
I will make this simple!
What I was asking had everything to do with this script.
Its all good now that I have worked it out and edited my first post to show how I fixed it.
Now stop telling people to go make there own posts!
Now go back and and have a look at...
Ever felt like reaching through the screen to give someone a slap?
I feel like that right now :p
That would break the the OP's script <-- by the way ShootingBlanks you should go and have a read/download of it :p
BTW: I got it working how I want it =)
Hey mate, nice script =)
I would like to change the following......
// Displays server rules
// WARNING!! If you want to change the amount of rules you have to know what you are doing.
_rule1 = format["RULE #1"];
_rule1sub = format["Rule here"];
To something like this?
_rule1 =...
Have you changed them?
I also use config traders, much faster, easier to edit/add new stuff...etc
http://epochmod.com/forum/index.php?/topic/14090-tutorialmethod-how-to-add-itemsvehiclesweapons-to-traders-method-2/
That is not how you do it EscapeGoat.
mission.sqf goes into here
C:\Epoch\@DayZ_Epoch_Server\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\
it replaces the one that in this directory or what mission you are running.
The server_traders.sqf replaces the the one inside your mission root.pbo
I dont want to take anything away from you Sheep =)
If you want to learn, start with the base install of the server files, then add 1 mod at a time =)
But before you start adding stuff, read the file(s) see how it works what it does..etc
This way if there is a problem you can fix it easy.
But...
You could add this job. just change the path to how you start your server =)
<job id="7">
<time>23:59:30</time>
<delay>000000</delay>
<day>1,2,3,4,5,6,7</day>
<loop>0</loop>
<cmd>c:\Epoch\serverstart.bat</cmd>
<cmdtype>1</cmdtype>
</job>...
Nice addon thanks IT07
@DangerRuss
Back your files up first =)
then edit/replace these files.
unpbo the dayz_server.pbo
Mission.sqf goes into here (dayz_server.pbo)
@DayZ_Epoch_Server\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus
repbo the dayz_server.pbo
server_traders.sqf goes into...
I have a better way of creating a bridge.
I just made this bridge. 1.1km long
bridge.sqf
//START//
if (isNil "oneTime") then {
oneTime = true;
fnc_bridgeA2 = {
private ["_start","_obj"];
_start = createVehicle [
_this select 2,
_this select 0,
[],
0, "
CAN_COLLIDE"
];
_start...
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