Just make the edit
waitUntil { !isNil ("dayz_Totalzedscheck")
Ok tested on a populated server. with that edit of waitUntil { !isNil ("dayz_Totalzedscheck") in place of dayzloginrecord. Some people are spawning in on the ground. Dunno what it is. Is it possible my change from you code would...
Haven't been able to verify myself on the pub. The people who have been reporting it are regulars and we have spoke on team speak while the bug was occurring on the pub.
On the test server I've been able to run successfully with 4-6 people testing all with different humanity levels and skins...
Ok, quick question. Put it on the live server. Usually around 30-40 people steady throughout the days. Put in at the restart. People were stills pawning in on the ground in free fall position. (Seemed Random) Also some people didn't get the option to "open chute" until maybe the 8 or 9th time...
You can just port it yourself. The only thing specific to chern is the locations of the house and anomalies. Edit your own mission file. He shouldn't have to support every map out there.
Pixel: I think i accidentally stumbled upon your issue while testing another script. It seems the dogs...
I like keeping the humanity for the players as it shows their colors and can't just die and pretend they are friendly. They have to work for their status in other words.
I would be interested in keeping humanity if it isn't too much of a bother to write an extra script i don't mind adding...
No i haven't. I am running reality, i just searched the serve pbo and do not have the player_monitor.fsm file.
The only file i have is the server_cleanup.fsm.
They aren't "new" spawns. I took the database from my public server and merged it with the test server. So the humanity carried over...
Hangender, I've narrowed it down to it definitely being bandit or hero skin. If someone is a bandit they will spawn above the ground with all the animation and sounds effects. If they are hero's they will still start in halo spawn but will get the gear trying to open up with the error message...
Halo spawns work fine with one person in the server (or the first person to join) but it seems when there is more then one person in the server, it either doesn't spawn them in the air or spawns them in the animation or on the ground.
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