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  1. FAQdaWorld

    AI cant see at night so...?

    Also, I'm trying to give the AI rpg7's. I've gotten them to spawn with them and they will occasionally fire them as well, unfortunately however they tend to switch between the rpg and nothing several times before actually firing the rpg at an enemy. When they do fire, it tends to be devastating...
  2. FAQdaWorld

    AI cant see at night so...?

    Thanks for a wonderful addon Sarge, cant wait for the next version! In the meanwhile tho? Would it be possible to force the AI to see as if it were daylight? I know this sort of thing can be run by the players (through admin tools and hacks and what not, environmental variables), so why cant...
  3. FAQdaWorld

    Lock on Indicator?

    Hi all, Thinking about complementing some of the AI from the missions ADDON to have some stinger or igla lock on missiles. Since these will end up in the hands of players I would prefer that the targetted vehicle at least gets a audio warning of some kind that there's a threat inbound...
  4. FAQdaWorld

    DayZ Mission System

    Not so on ours, the static ai we've spawned through sarge will hit you pretty much so long as they have LOS, but the mission spawned ones tend to be dumber for whatever reason.
  5. FAQdaWorld

    DayZ Mission System

    Besides for maxing out the AI skills, is there any way we make them more difficult? I know with sarge AI i've pushed the AI engagement range out to approx 800 meters, but the ai from the missions only will engage within about 400 meters or so and this results in players just sitting way back and...
  6. FAQdaWorld

    Mission System - Novy Sobor Fix

    So how can we fix it for real then?
  7. FAQdaWorld

    Urals with re-spawning loot

    I was wondering if anyone has come up with a way for Urals to respawn (Origins Style) with fresh loot in them every restart? We used to place a few weapons crates around the map but that option is gone now with 1.7.7 so we're looking for a new method of spicing it up for players on our...
  8. FAQdaWorld

    Air raid - bombing and siren

    Just about everything you said there is wrong or you are totally missing the point of my post. case 0: {"Electro"}; case 1: {"Berezino"}; case 2: {"NEAF"}; case 3: {"Stary"}; case 4: {"Vybor"}; case 5: {"Gorka"}; }; diag_log format ["AIRRAID: Random Location: %1 |...
  9. FAQdaWorld

    Air raid - bombing and siren

    Yes, using the random location bit from first post
  10. FAQdaWorld

    Air raid - bombing and siren

    Also sometimes it seems like the sirens dont play for everybody?
  11. FAQdaWorld

    Air raid - bombing and siren

    The air raid is working for me now, but the sirens aren't working. Correction... The sirens ARE playing. But they are playing at the wrong location! Also, its bombing 2 locations at once! 15:57:14 "AIRRAID: Random Location: 1 | Berezino" 15:57:16 "AIRRAID: INCOMING ATTACK: Sounding Siren...
  12. FAQdaWorld

    Air raid - bombing and siren

    Go into your filters and change it from a 5 to a 1
  13. FAQdaWorld

    Air raid - bombing and siren

    Didnt realize that you had updated it while I was working on it. I'll try to implement it for the next restart of the server. It's being called exactly how it was described . I'll take another look at it tonight and let you know what I come up with.
  14. FAQdaWorld

    Air raid - bombing and siren

    Implemented this on our server this evening, after testing it throroughly on another server of ours thats not populated. It worked perfectly fine on the test server and when I uploaded it to the main server it (hilariously) targetted all the locations at once. Kinda funny watching so many...
  15. FAQdaWorld

    dayZ Street Lights

    Awesome! Will probably try to implement this over the weekend. Thanks man!
  16. FAQdaWorld

    Simple AI Tutorial (no rMod or DayZ_Factions)

    It depends a lot on your server I think, as well as how many people are online at once. We're able to run 80 or so ai at once with minimal problems on a server that typically has between 35 - 45 people on. YMMV
  17. FAQdaWorld

    Simple AI Tutorial (no rMod or DayZ_Factions)

    I have this running on a lingor server as well. Sounds like you are grabbing the zombie generate / other files from the Cherno which is 1.7.6.1, but you should be grabbing it from the lingor folder
  18. FAQdaWorld

    Simple AI Tutorial (no rMod or DayZ_Factions)

    Gary I may have found your error. Looks OK (Is good) _aispawn = [[10490,17604,0],900,50,3,4,1,7,10,0,1000] execVM "scripts\add_unit_server.sqf"; NOT OK (Not good, wont work) _aispawn = [[16630,11598,0]],700,50,3,4,1,7,10,0,1000] execVM "scripts\add_unit_server.sqf"; See the error? You are...
  19. FAQdaWorld

    Simple AI Tutorial (no rMod or DayZ_Factions)

    Yeah, thanks. I actually remembered the bit about the line with the zombie_gen line on my own; seems to be work again now. I Figured I'd help out Gary out a bit; We would issues with players not being able to log on, and other issues etc. I removed a bunch of the ai and it all works now. We had...
  20. FAQdaWorld

    Simple AI Tutorial (no rMod or DayZ_Factions)

    I can confirm that I am using fast rope, BTC lift, and the ai. How many ai are you spawning?
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