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    SARGE AI Framework - Public Release

    Has anyone actually gotten the AI to enter a building and take up positions with fortify? I tried this with the stairs outside the large tower and the stairs by the wall in Devil's Castle, but it appears they just setup on the ground around it. Each "building" has 6 AI slots to fill...
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    SARGE AI Framework - Public Release

    ok, but there's no way to spawn ai on each floor of the tower at devil's castle? thanks for all of your work, btw.
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    SARGE AI Framework - Public Release

    Is there a way to spawn AI inside a building?
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    DayZ Admin tools

    ok, I guess I misunderstood. Did you add an additional M107 weapon kit to your install, or are you just grabbing a weapon from a loot pile and having this problem?
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    DayZ Admin tools

    Did you use M107_DZ or M107 for the weapon name?
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    DayZ Admin tools

    did you see my question about features? post #377
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    DayZ Admin tools

    Within the ESP script, is it possible to add the ability to toggle other icons on the map, besides the tents? Some times it's tough to see users through the sea of vehicle titles. Secondly, can you add the ability to shut it off as well?
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    SARGE AI Framework - Public Release

    Having same issue, but didn't try killing character. I did try some relogs, which "disconnected" me from the vehicle, but I am then "connected" to the first vehicle I interact with. edit: Setting SAR_FIX_VEHICLE_ISSUE to false seems to have solved the issue.
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    SARGE AI Framework - Public Release

    Find this line in SAR_AI_ini.sqf: SAR_AI_monitor set[count SAR_AI_monitor, [_markername,[1,1,1],[50,30,50],[3,5,3],[],[],[]]]; and replace it with: SAR_AI_monitor set[count SAR_AI_monitor, [_markername,[0,1,1],[50,30,50],[3,5,3],[],[],[]]]; That should remove the randomly spawning AI...
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