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    Heli Crash site with no loot

    Hmm my code seems to differ from the part of the fire onwards. Maybe using this part could help? if (_spawnFire) then { //["dayzFire",[_crash,2,time,false,_fadeFire]] call broadcastRpcCallAll; dayzFire = [_crash,2,time,false,_fadeFire]; publicVariable "dayzFire"; _crash...
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    Heli Crash site with no loot

    Hmm if the crash sites do appear, but it's just the loot that stays missing, the problem should be in the compile\server_spawnCrashSite.sqf file that's packed within the @hive\dayz_server.pbo file. That's where the actual crash sites and the items that spawn with them are handled. Maybe you...
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    Heli Crash site with no loot

    I have had the same issue after upgrading from 1.7.5.1 to 1.7.6.0 and then 1.7.6.1 What I ended up doing was creating a fresh install of all server files starting from the base Arma2 + OA and everything, and now it works. It must have been some old file hanging around in a directory that messed...
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    Vehicle Spawns with random damage and inventory

    Continued: object_spawns All this works perfectly fine for me, but in the odd case something goes wrong executing a script, or I might have made an error copying my code, I do recommend to MAKE A DATABASE BACKUP BEFORE ATTEMPTING TO GET THIS TO WORK! I tried to make it easily editable...
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    Vehicle Spawns with random damage and inventory

    Continued: If you want to skins to perform properly and efficient, the entries in the spawn table that you want to be able to spawn in any of the different available skins should all be using their main skin, and only those main skins should have entries in the object_classes table. Here are...
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    Vehicle Spawns with random damage and inventory

    Continued: pMain function
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    Vehicle Spawns with random damage and inventory

    I already made some changes to the 1.7.4.4 server package for random vehicle damage and posted them on the Tunngle thread for pwnoz0r's server package, but there are quite some changes to the database structure and spawn script since that version, so I decided to redo the random damage for the...
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