In init.sqf, remove 'call' from here
player_spawn_2 = call compile preprocessFileLineNumbers "fixes\player_spawn_2.sqf";
Going to test the mission on my server right now.
Ok, a block of code was placed at the wrong line in the init.sqf.
Move this
if (!isNil{uiNameSpace getVariable 'DB2DZ_IDD_Debug2_DZ'}) then {
// Debug is running
uiNameSpace setVariable ['DB2DZ_IDD_Debug2_DZ', nil];
};
to here below _playerMonitor
//Run the player monitor
_id = player...
I've updated both player_spawn_2.sqf and variables.sqf in the fixes folder with the code from dayz_code.pbo.
Was't sure if this is how it was done before, but I extracted dayz_code, found variables and player_spawn_2, copied the code from both of them, and replaced the ones in the fixes...
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