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  1. S

    Sarge are you still around and still interested in the mod?

    First visit in 6 months :-). Have been pretty busy, haven't even played any Dayz version in the last 12 months. Did a small project for Path of Exile (Itemalert), spending most of my spare time now in the UE4 development environment.
  2. S

    Sarge AI and version 1.8

    what's broken ? Any details ?
  3. S

    Question With None AI Vehicles Dissappearing

    keep me posted as well. didnt look into the cleanup conditions for 1771, but might be a reason Sarge
  4. S

    AI - vehicle death

    recheck that you made the necessary changes to server_cleanuo.fsm, and check your rpt. Is it stating "killing a hacker" when you get blown up ? Sarge
  5. S

    Anyone running this with DayzPriv?

    issues with being killed when entering an AI vehicle are based on not correctly editing the server_cleanup.fsm. Sarge
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    AI Lagging

    oh and one more ... why do you have 110 groups there ? in your logfile it states issues with group 110 ... if you spawn that many you will / might see issues. other then that, i recommend to restart a dayz server anyhow every 6-12 hours, depending on player amount and AI amount. cheers...
  7. S

    AI Lagging

    how many vehicles do you have on your server ? what we might see here is too many, what i do is running a trigger on every single vehicle to catch if someone gets close ... if you have a lot of vehicles, that might be an issue. Vehicles not patrolling is a weird one ... the issue is, as soon...
  8. S

    Is this a problem? here is my rpt.log

    very likely ...
  9. S

    City Spawns

    dont do that. more grids = more dynamic spawns = more power needed. Use static spawns. Sarge
  10. S

    Is this a problem? here is my rpt.log

    SAR_marker_castle is not defined. Sarge
  11. S

    AI Aggro Vehicles from huge distances...can I lower this?

    think it aint fixable. Sarge
  12. S

    Sarge spamming errors in log // NPC's not reacting

    you are using the wrong arma 2 oa patch. downgrade. Sarge
  13. S

    Helis and Zombies

    helis dont attack zeds. soldiers do, regardless if static or dynamic. search for my zed nuker script here on the forums, use a couple of the nukers - problem solved. Sarge
  14. S

    AI Lagging

    check how good your server fps are without my AI - some server providers are well known for lousy performance. If that's good, reduce number of AI to see if it has an impact. At the end, disable all my debugging to get the last bit or performance. Sarge
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    summertime and work ...

    Sry guys, i am not that often here as i used to be in the past. Reason is a) summertime, most of the evenings and weekends i spend my time on the lake sailing (or playing PoE .-)) and b) job requiring 120% at the moment. Will try to help as much as possible, coding is slow though atm Just...
  16. S

    [Question] SideChat through Trigger activated script.

    check out my Sarge AI code, i do send messages to sidechat. Sarge
  17. S

    Is this a problem? here is my rpt.log

    yepp thats a problem. recheck your config file, most likely there is sth wrong with your static ai setup. Sarge
  18. S

    City Spawns

    what do you mean by "allowed to post spawns" ? if you want to control where your AI is spawning, use static spawns instead of the grid ones / inn addition to them. Sarge
  19. S

    AI Bandits at Crashsites?

    utilize the _pos variable above to spawn in your AI then. Sarge
  20. S

    AI Skills

    aimingAccuracy, as well as all skill properties, ranges from 0 to 1. 1 is the hardest, 0 is easiest. Sarge
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