yes, you right.
this code is not work. i rewrite it:
results is very interesting.
1. on my server (virtualBox 4.2.4) arma2 can run ~740 "spawn" - rapidly, after that wait when running thread ended and spawn ~240 for nexts.
2. from "Scheduler started - #" to same "Scheduler ended - #" - about...
most developers use fixes, introduced by me...
anyway all of it - public. but grace mentioning is welcome.
https://github.com/R4Z0R49/DayZMod/blob/master/@documentation/dayz-community-devlist.txt
where is my name? o_O
UPDATE: dev branch
new damage system for high-load servers. (prevent server spam by damageEH and delayed DB updates.) need massive testing!
move player death message to player-side (seems without delay)
db schema with instance support. call main(222) for deafult antirocket behavior
try to...
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