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  1. F

    Как настроить нормальное отображение шрифтов на этом форуме?

    к сожалению при переезде, все кодировки что не латиница, пострадали. можно считать что русский форум уже не восстановить :(
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    Dayz Origins_?

    официальная группа вконтакте http://vk.com/officialdayzorigins
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    Dayz Origins_?

    будет 1.7.7 выйдет, как будет готово.
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    Dayz Origins_?

    а его где-то запрещают обсуждать? DayzOrigins нельзя установить как обычный DayZ — исходники не распространяются, но обсуждать никто запретить не может.
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    CALL or SPAWN, this is here the question :)

    yes, you right. this code is not work. i rewrite it: results is very interesting. 1. on my server (virtualBox 4.2.4) arma2 can run ~740 "spawn" - rapidly, after that wait when running thread ended and spawn ~240 for nexts. 2. from "Scheduler started - #" to same "Scheduler ended - #" - about...
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    CALL or SPAWN, this is here the question :)

    _somefunc = { private ["_counter","_timer"]; _timer = diag_tickTime; _counter = 0; for "_i" from 1 to 1000 do { _counter = _counter+1; }; diag_log format["DEBUG: loop - %1 [%2]",_counter, diag_tickTime-_timer]; }; _timer = diag_tickTime; call _somefunc; diag_log ("DEBUG: call -...
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    CALL or SPAWN, this is here the question :)

    can you show your profiler?
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    Server side elements of 'dayzPublishObj'

    dayz_characterID is characterID in DB (owner of pushed object) you can easy push any object, but you need change server_publishObject.sqf to allow it.
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    Adding a vehicle init

    XEH work , but it only workaround (again). also, must be on clientside too.
  10. F

    Adding a vehicle init

    sorry. i test setVehicleInit. it work only once. after rejoin - do not work...
  11. F

    Adding a vehicle init

    you can use setVehicleInit and processInitCommands
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    Did you see the new release f0rt

    seems dayz community will be split again.
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    Did you see the new release f0rt

    most developers use fixes, introduced by me... anyway all of it - public. but grace mentioning is welcome. https://github.com/R4Z0R49/DayZMod/blob/master/@documentation/dayz-community-devlist.txt where is my name? o_O
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    Killed by messages

    :-\ understood...
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    Killed by messages

    try updates from dev branch.
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    AIO fixes for DayZ 1.7.2.6

    UPDATE: dev branch new damage system for high-load servers. (prevent server spam by damageEH and delayed DB updates.) need massive testing! move player death message to player-side (seems without delay) db schema with instance support. call main(222) for deafult antirocket behavior try to...
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    Killed by messages

    it depend from server load and how many game objects already have.
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    fixes for DayZ 1.7.2.6 questions

    i repeat. just get files from dev branch.
  19. F

    fixes for DayZ 1.7.2.6 questions

    update from dev branch. this message from master.
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