In my init.c, I see this:
weather.MissionWeather(false); // false = use weather controller from Weather.c
I can't find a Weather.c file anywhere. Where do I adjust the values to alter wind, clouds, rain, etc?
I've got a test server on my PC. I've added two mods to the server and added the -mod parameter to the server command line. I've put the server keys in the Keys folder. When the server starts, the two mods are loaded, but if I use DZSA Launcher by Maca, it doesn't show the mods the server is...
I thought I remembered reading somewhere that you can mine for rocks using the sledgehammer. I went to the Quary, held the sledgehammer over one of the rocks and the option to "Mine" popped up, indicating if I held the left mouse button, I could mine. When I do that, I get the circle with the...
I have a server hosted with a GSP right now and there's no database access. Does anyone know how the database works with the released server files? As we all know, we used to be able to use MySQL to access the DayZ mod database. Is there a way to do that now?
Are you looking for a Super-Dooper OMG we've got 100000 cars, 4x loot and safezones server with flying unicorns pooping out loot all over the map?
Well then, this isn't the server for you. If you don't want any of that mamby-pamby BS, read on!
The Killin Zedz community, which was formed in...
Here's how to set up walking zedz for Dayz 1.8.8:
1. In your mpmission/mission name folder, open init.sqf.
2. Find the line that says this:
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
3. Underneath it, put this:
call compile preprocessFileLineNumbers...
I've done a lot of searching and found nothing that works with Dayz 1.8.8.8 so I'm starting a new topic with the hopes that enough people still read these forums to help.
First off, please don't bother to argue about why I'm doing this or if it makes Dayz too easy.
I'd like to make all of the...
I know Arma 3 has the -autoinit command that loads the mission without anyone being on. Is there a similar command line switch for Arma 2 so instead of saying Arma 2 OA before someone joins, it says the actual map it's running?
I'm trying to search for a walking zombie instructions for Dayz 1.8.6.1 and it seems all I'm finding is instructions for Epoch. Does anyone have a good link to make the Dayz 1.8.6.1 zombies walk, but more deadly?
Does anyone have a download link to the Overwatch zed sounds from this thread? http://opendayz.net/threads/release-overwatch-zed-sounds-on-overpoch-epoch.20741/
Release thread: http://opendayz.net/threads/release-origins-vehicle-upgrades.21815/
I am at the server_updateObject.sqf step. In that step it says to place the code below the line shown below. The line in the instructions appears 4 times in server_updateObject.sqf. Do I add the code under all 4...
I am trying to install this script in Epoch 1.0.5.1: http://opendayz.net/threads/cannibalism.12218/
When I go to a dead body, I am not getting the option to gut the human even though I have a knife. In my client log I am getting this:
Error in expression <isAlive && !_isZombie && !_isAnimal...
On my Epoch servers, I've used this to create a full 24 hour day/night cycle in 4 hours: http://epochmod.com/forum/index.php?/topic/16067-joelmas-time-control/
However, this doesn't work with Dayz 1.8.5. The problem I see is that the code that you are supposed to add to server_functions.sqf so...
Tonight I set up an array of different vehicles for land patrols to use:
DZAI_vehList = [
["datsun1_civil_1_open",2],
["datsun1_civil_2_covered",2],
["datsun1_civil_3_open",2],
["hilux1_civil_1_open",2],
["hilux1_civil_2_covered",2],
["hilux1_civil_3_open_EP1",2]...
I noticed that in my world_napf.sqf, I had a section at the bottom like this:
//Generic Napf static spawns begin here
//marker name, [minimum AI, max additional AI], [markers for manual spawn points] (leave as empty array to use nearby buildings as spawn points), equipType...
In regards to static spawned AI. If all the AI in an area are killed, and a player remains within the spawn area, will the AI continue to spawn, or do they need to leave to activate it again?
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