Cherno Life 0.1 [AiA addon required] W.I.P
Hey guys im porting over Stratis Life mission to cherno for arma3 with the help of AiA addon
its now working fairly well so i thought id release this as a W.i.P
Life mod:
The "life mod" has been here since ArmA I, the basic principles are that...
yea arma caint do that it would be nice though, i suggested to dean that they look into it , arma can pull missions from addons so why not the other way :0
that means you dont have kill messages enabled in your build , rebuild your server it enabled then you can edit or add kill messages in manually to the server pbo using a build with it enabled as reference
anyone getting zombies now spawning glitched ie not moving and just standing there and you cant kill them ? i think its since i put lights in , ill test later :(
well i do this via a little c# sql program i made , it just goes randomly through an array of loadouts and updates one to the instance table inventory every few minutes , this was before i started playing with lua but it works a treat :)
i watched that video and whats going on there is there using hint instead of global chat
a quick dive into a server pbo with kill messages enabled under "compile\server_playerDied .sqf" and around line 38 its done for you just replace
[nil, nil, rspawn, [_killer, _message], { (_this select...
yer also keen to test it ,i have the bus and a suv doing a nwaf run only problem is people dont realize its a ai car and complane on restart when it goes missing but that wouldn't matter if the ai stole it back :p
yea theres an expression error in monitorbus line 34 if(count (group axBus) > 0)then{
other then that its stoping at waypoints verywell now with the timeout :) have you tried?
well for me when it gets to that stage i would
UPDATE instance_vehicle SET damage=1
respawn all vehicles and set the worldspace of all the players to nothing so when they rejoin there on the coast and have to find vehicles again but they still have there gear and tents so there not to pissed...
thanks again
been playing abit more and i can confirm that when the driver is killed and other crew member takes over but when i get in the bus and move to drivers seat and move back it or get out both ai just sit's there , other then that the bus goes very well i have the streamlocation nop'd...
sure i made one quickly the other day using battlenet its a hard restart only atm and is to be ran on the server itself not remotely
edit the ini's in the server folder to match your server and the bat location / name "example in zip" so it will respawn vehicles for you and all done
it will...
thanks for the reply mate so the driver replacement works on your server?
there is
axBus addEventHandler ["engine", {_this execVM "busroute\monitorBus.sqf"}];
called just before the sleep, and monitorBus is the same code as you posted so im not sure ill upload the my pbo im sure im...
@ axeman
hey mate ive been looking into your bus route and ive got a few issues
1. i caint join your server im aussie and my ping is around 350ish so i get kicked before i can get in or even show on your website.
i really wanted to test this out so i coped your pbo from my cache and run it...
sweet , i tried the trashcan but didnt know about model classes and slots ect so ofcorse it didnt work you have to use a models class name that is a ammo crate or tent or somethign with set slots ect..
so i want a fridge as a ammo crate , i think i have to make a new model and config and...
ok i got my stuff sorted i didnt know the mission.sqm reads the position in 2d and i was placing my stuff in 3d so just swapped the 2'nd and 3'rd value of the position and its sweet also not sure if it matters but this time i placed my class after the maker class but still encapsulated in class...
hey i didnt open dayz single player heres my exact steps
1. seen this thread and wanted this awesome script in my server :p
2. unpack my existing pbo
3.downloaded your pbo and unpacked it
4. read your mission.sqm and did the same thing ie added
class Vehicles
{
items=3...
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