Thanks for creating this code. I tested it with the girl character a couple of times and had no issues. If I wanted to enter a main wep would I put it directly in front of the m9?
Does anyone nnow how to set a custom loadout for dayz epoch?
Found this but have not tested.
dayz_server.pbo and edited server_playerLogin.sqf
will there be any drawback if I added this code below
after
_hiveVer = 0, around line 74
if(_isNew) then {
_inventory = [["M9","ItemFlashlightRed"]...
Thanks for the fast reply.
If you wouldn't mind; I would love some more details.
I was kinda spoiled with adding into the DB before Epcoh.
The Chernarus map that I edited in the 2D/3D editor has over 3000 items added to it.
Are there any negative effects on the server adding them to the epoch...
Think this may have something do with the vehicle.txt not 100 sure though. Also, I dont think the building will be there after a restart. Much better off using the editor.
I changed my .pbo file and my computer went down. (Im using y work PC now) I am unsure if it is working properly.
Could someone please jump into my server and let me know if its operating?
Address: 50.97.82.3 Port: 3119
Thank You,
Axe
not sure how that works. I would assume it's similar.
Make sure there aren't any other hive settings that are set to true. I will try and post a standard/default init here shortly.
Where did you get your default files from? It looks like you used a standard/wiped version to start.
You instance # is in you database and control panel if your DayZ.ST. Otherwise I'm unsure where to locate.
I think you need to set hiveInUse to false also.
Mine looks like //REALLY IMPORTANT...
It seems that "items" and "weapons" both work.
This is what I have come up with to simplify. For starters. Add to server_spawnCrashSite.sqf
This is not tested. Does it look like it will work?
//Radio
_playerRadio = "ItemRadio" in items player;
if (_playerRadio) then {
cuttext...
Thank You for the reply.
Would this work then?
//Add to server_spawnCrashSite.sqf
_pathtotools = "admintools\tools\";
_EXECscript1 = 'player execVM "'+_pathtotools+'%1"';
//Radio add after spawn
if ("ItemRadio" in items Player) then this;
[_EXECscript1,"dayzCrash.sqf"];
//***Remaining...
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