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    Accelerated Time

    I would set both to 1 and call it good tbh. Great work! I will try this out.
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    DayZ Epoch PvE Servers - Chernarus, Takistan, Taviana

    I followed this youtube video. This is how to merge mission.sqf and sqm's via the 2D/3D editor.
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    Epoch Custom Loadouts

    Thanks for creating this code. I tested it with the girl character a couple of times and had no issues. If I wanted to enter a main wep would I put it directly in front of the m9?
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    Epoch Custom Loadouts

    I can now confirm the above code works.
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    Epoch Custom Loadouts

    Does anyone nnow how to set a custom loadout for dayz epoch? Found this but have not tested. dayz_server.pbo and edited server_playerLogin.sqf will there be any drawback if I added this code below after _hiveVer = 0, around line 74 if(_isNew) then { _inventory = [["M9","ItemFlashlightRed"]...
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    DayZ Epoch PvE Servers - Chernarus, Takistan, Taviana

    Thanks for the fast reply. If you wouldn't mind; I would love some more details. I was kinda spoiled with adding into the DB before Epcoh. The Chernarus map that I edited in the 2D/3D editor has over 3000 items added to it. Are there any negative effects on the server adding them to the epoch...
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    DayZ Epoch PvE Servers - Chernarus, Takistan, Taviana

    how did you add extra buildings? just started an epoch server. Thanks
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    DayZ Admin tools

    Think this may have something do with the vehicle.txt not 100 sure though. Also, I dont think the building will be there after a restart. Much better off using the editor.
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    DayZ Admin tools

    Your issue is with the server cleanup. Follow the readme.
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    DayZ Admin tools

    Is anyone keeping a tally? Did you follow the readme?
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    Please Test My Server (PC Down)

    I changed my .pbo file and my computer went down. (Im using y work PC now) I am unsure if it is working properly. Could someone please jump into my server and let me know if its operating? Address: 50.97.82.3 Port: 3119 Thank You, Axe
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    DayZ Admin tools

    /* INITILIZATION */ startLoadingScreen ["","RscDisplayLoadCustom"]; cutText ["","BLACK OUT"]; enableSaving [false, false]; //REALLY IMPORTANT VALUES dayZ_instance = ****; //The instance//Change **** to Your ID dayzHiveRequest = []; initialized = false; dayz_previousID...
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    DayZ Admin tools

    not sure how that works. I would assume it's similar. Make sure there aren't any other hive settings that are set to true. I will try and post a standard/default init here shortly.
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    DayZ Admin tools

    Are you DayZ.ST?
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    DayZ Admin tools

    Where did you get your default files from? It looks like you used a standard/wiped version to start. You instance # is in you database and control panel if your DayZ.ST. Otherwise I'm unsure where to locate. I think you need to set hiveInUse to false also. Mine looks like //REALLY IMPORTANT...
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    DayZ Admin tools

    Is your instance # correct in your init.sqf? and are you running a Private Hive? dayZ_instance = 1; //The instance hiveInUse = true;
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    Map Markers visable only if player has "ItemRadio"?

    It seems that "items" and "weapons" both work. This is what I have come up with to simplify. For starters. Add to server_spawnCrashSite.sqf This is not tested. Does it look like it will work? //Radio _playerRadio = "ItemRadio" in items player; if (_playerRadio) then { cuttext...
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    DayZ Admin tools

    :)
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    DayZ Admin tools

    You need to go back through the read me... I'm assuming that you missed something in the servercleanup.
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    Map Markers visable only if player has "ItemRadio"?

    Thank You for the reply. Would this work then? //Add to server_spawnCrashSite.sqf _pathtotools = "admintools\tools\"; _EXECscript1 = 'player execVM "'+_pathtotools+'%1"'; //Radio add after spawn if ("ItemRadio" in items Player) then this; [_EXECscript1,"dayzCrash.sqf"]; //***Remaining...
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