http://www.armaholic.com/page.php?id=18524
Was playing around with this and it seems to work great in the editor. Install instructions are relatively clear but there's one step I'm unsure of:
Add the following line to the "init" field of each playable & non-playable "friendly" unit:
null =...
Has anyone else come across this message:
BASE FIREFLY: "A ROOKIE AI BANDIT WAS KILLED BY PLAYER: ANY"
Killer name was displaying fine a couple of nights ago but noticed this today. No errors in the log that I can see, not even sure where to start troubleshooting this one.
Question about AI behavior - I notice they occasionally crouch down and do the looting animation on vehicles. Are they actually taking anything? I've set up a small outpost with static AI guards for my players and large chunks of ammo seem to go missing quite consistently.
Thanks
Hi, came across an odd bug a couple of nights ago. Not sure if it's been reported yet, but I'll summarize it below:
Basically, I was moving around some tents (dropping and packing multiple times) to get a few tents lined up nicely. I noticed that every time I dropped a tent, an entry would get...
Hi folks
I updated to v2.0 on my hosted server tonight and very quickly noticed something that didn't seem right. The regular Chernarus vehicles were spawning in place of the 2017-themed vehicles. I could even see a Huey on my admin map. I'm guessing these shouldn't be there, so was there some...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.