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    [Release] Epoch Chernarus Scripts Pack

    Hi Guys, I have been loving the work over at Dayz Epoch.. However I felt it was missing some extras for now that I wanted to add in myself. I also admire the work the guys and gals put in here at Open Dayz and decided to do my best to bring the two together. In saying so I have created a...
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    [Question]

    Hi Again, Another one to all the clever coders out there.. Back to the mission.sqm and Sensors Would there be a way to add in a script that runs to start lowing a players humanity to a capped level whilst inside a Sensor Area? I was hoping to have "No Go Zones" for villages I am developing...
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    [Support] Epoch Village Guards and more..

    Hi Guys, Over at Epoch I am developing some additional options for everyone to turn on/off via their mission files, one of them is new villages and another is Sarge AI (Love the pack). I was hoping for someone to be able to give me either a quick run down on or if possible creating for me a...
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    [Question] Class Markers in SQM with Custom type?

    Hi All, Question to all those talented out there. Could a Map Marker in the mission.sqm be used to call a .paa file as its option? And if so where would it be located/saved? Sorry if it cannot be done and this is just crazy talk. i.e { position[]={4069.8455,365.19922,11661.84}...
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    Epoch Guards with Options

    Hi Sarge, Awesome work with this pack by the way. I was hoping someone would be able to give a quick run down on creating some Stationary guards for the epoch trader hubs. Some people employ a Safe Zone in the hubs but I feel no place should be "Safe" in Dayz. I would prefer to add some...
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    Markers Option for Holding Radio

    Hi Sarge, First you are awesome, keep it up. Can we add an option in the config to enable markers only if players are holding a radio in their toolbelt? Cheers, Bungle
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    Epoch Custom Buildings

    Hi Guys, Looking for some scripting assistance with adding custom buildings to Epoch Chernarus. Currently they do not employ a "bliss/reality" table structure so add buildings is done via a .sqf in the missions init. The code seems quite straight forward. // Add trader citys _nil = []...
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    Epoch w/ Custom Scripts

    Hey Guys/Gals, I am really getting into Epoch and love that they guys have set is as open source. Whilst trying to add some of the custom scripts I have had in Dayz Cherno I have hit some snags. I will once again admit to not knowing much about coding but I pickup things fast. Would...
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    Instance/Server Travelling?

    Hey All, Just dreaming out loud here, but would it be possible to add in a NPC with a Stationary Plane/Boat nearby (For effect only) with a menu option to "Travel/Switch" between servers/maps for a currency cost? With Dayz Epoch there is NPC traders, perhaps it could be worked in similar to...
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    [Question] Extra Little Additions to Map Editing

    Hey Guys/Gals, Bungle here again. I have recently wanted to get further in-dept with map editing and wondering what some people have done and reached in limitations? I currently have 130+ different building/object classes spawning in over 1300 locations in the database. This has all been done...
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    Wasteland Missions in Dayz?

    Hi Guys, I already have AI running around my servers causing a mess thanks to the Sarge AI Pack. I was wondering since these guys.. and girls chance drop a radio could it be then possible to broadcast certain missions to those that hold a radio like similar to the missions in wasteland. These...
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    Possible? Arrow Creation

    Hi All, I am no scriptwriter so I am posting here to see if people would be willing and/or if its possible to create a arrowcreate.sqf and link it in the fn_selfactions inclusive in the Mission.bpo, allowing a player to create maybe 2/3 arrows out of a woodpile. Providing they have a hunting...
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    Assitance with Adding Scirpts to Taviana BPO

    Hey All, I am hoping to find someone to assist with adding some scripts to a Taviana and Chernars mission bpo(s). I am currently running 3 servers hosted by Dayz.st and looking to have them all running additional scripts that only add to the environment and game play not destroy it. I have...
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