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    [RELEASE] Sheeps DAYZ SA Repack

    no new repack will be made as most developers forbid altering or using there code from the steam workshop or even packaging it with other mods.....great way to kill the mod community...im so over all this shit that has become dayz.
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    [RELEASE] Sheeps DAYZ SA Repack

    yep sy8282 is right, im rewriting my own airdrop script but with the recent chnages and up coming ones i think dayz hates me :)
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    [RELEASE] Safezones

    not my script, and now daOne is releaseing on steam workshop, you can try there for his updated versions, but it needs players to download a client mod this appears to be broken now if i can ill update to work on current version but i highly recommend using daones steam version
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    [RELEASE] Sheeps DAYZ SA Repack

    Yer unfortunatly sy8282 is right, until they move more server side this will be ON HOLD not abandoned.
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    [RELEASE] Safezones

    Good spotting! weird it compiles for some with it and not others! ive updated post with fix
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    [RELEASE] Sheeps DAYZ SA Repack

    it appears so im still not sure if its intentional but as far as i can tell the code should not be doing it
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    [RELEASE] Admin Tools / Mission edit

    worst case try a new download and only change the loadouts part and see if it works for you, then you can compare and see whats different
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    [RELEASE] Sheeps DAYZ SA Repack

    the hoards are an event as far as i can tell, i think its by design
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    [RELEASE] Admin Tools / Mission edit

    @ChawDinky you will need to ask Da0ne as i didnt make the tool just posted it over here for easy access
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    [RELEASE] Sheeps DAYZ SA Repack

    i did see a mod similar to what your asking for in the epoch days, ill see if there is one still floating around that can be ported over to the new code
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    [RELEASE] Admin Tools / Mission edit

    first of its not my mod all credit goes to Da0ne for makin it. yes use tuneables now, as for rcon admin well have to wait and see what Da0ne does :) and unfortuanlety at this stage there can one be one admin and it must be the first logged in survivor Da0ne commented 9 days ago FYI: only 1...
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    [RELEASE] Sheeps DAYZ SA Repack

    yes i will when i get time.. :( 3 kids and work kinda kills most of it so most bugs are in the tools themselves see the below extracts from Da0ne's github issues tracker Da0ne commented 5 days ago The admin messages/commands are gonna have to show up, the workaround is not useful and not 100%...
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    [RELEASE] Sheeps DAYZ SA Repack

    ill check it out when i get time
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    [RELEASE] Sheeps DAYZ SA Repack

    ill add em in to the download not sure how they got missed/removed EDIT: updated git with missing files
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    [RELEASE] Sheeps DAYZ SA Repack

    hmm ill do some tests this week for it and see what comes up
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    [RELEASE] Sheeps DAYZ SA Repack

    its chat based ill see if it can be hidden
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    [RELEASE] Sheeps DAYZ SA Repack

    ok ill see whats going on, i didnt make the admin tools so we might need to wait for an update on em if its a bug in the tools make sure you have m_AdvancedLoadouts set AND in modules\advancedloadouts\advancedloadouts.c you have set m_RandomizedLoadouts or static (static is default but you...
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    [REQUEST] Sarge Ai 2.0

    there is some mention of "bots" in the code (use something like total commander to search thru the files) not sure what it does or leads to yet havent dug that far in :)
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    [RELEASE] Sheeps DAYZ SA Repack

    ok ill be away for the rest of today (and possibly tomoz) so post bugs and errors and ill try my best to get to em tomoz or day after :)
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    [RELEASE] Sheeps DAYZ SA Repack

    careful with git its my live test environment :P once its stable (starts no errors i post here :P ) but yes new update out :)
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