I know in 2.4 the loot spawn mech was changed. However, in certain areas loot takes a very long time to spawn. I tested this in electro with a moderate server load of 25 people.
I stood at 50m, 60m, and 75m away from an industrial building and waited 5 min at each distance and then checked...
I have reports from my players (still at work here) that all of the new "custom" buildings added by overwatch are now gone. Anyone else experiencing this?
When players log out of my server, the skins save in the database as their proper model but when they log back in, they are changed to a survivor model. I checked the server_playerlogin.sqf file and commented the code out for the model check...
Any idea how to get this working?
Here is my...
Hey all,
Wondering if there are any java guys out there that could help shed some light on working with UDP and java.
I am referencing this resource: http://www.battleye.com/downloads/BERConProtocol.txt
What I am trying to do is send a UDP login packet (0x00) and receive a response packet...
How do you guys keep your ban list current for all servers if you place a ban on one?
Do you guys use a file merge or something similar?
edit: I am trying out using hard links like shown here http://www.howtogeek.com/howto/windows-vista/using-symlinks-in-windows-vista/
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