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    Ammo Press Help

    I'm so sorry I missed this post all those many years ago. Yes, I do have a working vending machine script. It's yours if you're still around and want it. Sorry for bumping this dead thread otherwise.
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    Mirror for Pwnoz0r's Private Server Pack?

    Hi. I've been hoping to get my server upgraded to the current version. It's been running 1.8.2 for what seems like forever. I see that there's a subforum for the fork of Pwnoz0r's DayZ Private Server Pack, but it looks dead, and the link to the download archive doesn't work. I'm not particularly...
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    [Support] DayZ Dynamic Dogs

    The download link for this release seems to be broken. Does someone have a mirror of it?
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    WIP tagging script

    Drat. That sounds complicated. I guess I'm a bit out of my depth on this one. Would using this server side command require changes to the database? There are dozens of signs, so I imagine it will be difficult to have the server track each one of them. I'm just thinking out loud here, but I...
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    WIP tagging script

    Hi there. it's been a while since I posted, but I'm getting back into DayZ and have a new script I'm working on. Basically, this script allows players to tag certain signs with their choice of picture from a preset menu. I have a number of bases on my server with signs out front, and signs on...
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    [SUPPORT] DayZ of Glory (SPORKMOD)

    Well that sucks. I use the vehicle spawning component in a couple of my scripts. DoG overall has been a huge hit on my server. I'm down for doing whatever it takes to update things and get it running again. Seems like DoG itself seems to work okay with 1.8.2, aside from the lost fn_selfactions...
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    [SUPPORT] DayZ of Glory (SPORKMOD)

    I'm still using 1.8.0.3. I've been trying to upgrade to 1.8.2 since yesterday, hoping that it would fix whatever issue I'm having. However, the problems just got worse. DOG loads fine with 1.8.2, but something happens to block Dayz fn_selfactions. So I can do actions listed in debug2.sqf, like...
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    [SUPPORT] DayZ of Glory (SPORKMOD)

    That's right, the little book and crafting menu thing. Here's a link to that rpt: https://www.mediafire.com/?vh1wecmczsoqcki You might be on to something there. I see a few errors pertaining to DOG, especially around line 84 of toggle.sqf, line 18 of debug.sqf, and line 20 of gunshop.sqf. };>...
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    [SUPPORT] DayZ of Glory (SPORKMOD)

    Here's a link to the RPT: http://www.mediafire.com/download/qz13bk6p1ynxnad/arma2oaserver.RPT The journal works fine with the old version of DoG. I've not remapped any keys. I even wrote a selfaction script to call the epeen_setText_journal.sqf from a menu action. It still does the same thing...
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    [SUPPORT] DayZ of Glory (SPORKMOD)

    I'm hoping someone can help with an issue I'm having. When I run 2.0 Dayz of Glory, I can't access the player stats journal (I key). Instead it shows a 1px line for a second. Great mod otherwise, I couldn't imagine playing Day Z without it now.
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    Punch/Melee option

    Thanks for looking into this. I tried your code, but couldn't get it to work on my vanilla 1.8.3 server. I'll mess around with it more and see if I can get it to initialize. I'm not quite clear on where I'm supposed to put this part. Is there a compiles, or fn_selfactions or something? Like I...
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    Punch/Melee option

    Ideally, I would have it knock them unconscious with a random chance. There are actually two damage variables in this script, one for unarmed and one for holding a primary weapon. Unarmed takes 4 hits to kill, with a weapon it takes 2. This is all unmodified code from Armaholic. Like I said, I...
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    Punch/Melee option

    Hi. I'm sharing a script I've been working on that will allow players to punch or use their rifle as a melee weapon. This is something I always felt was lacking from the Day Z experience. Now players can stealth kill, interrogate, and generally survive without weapons/ammo. It works on...
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    Deployable Command Centers

    Thanks, I will look into that.
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    Deployable Command Centers

    Here's the van/landrover camping thing, like I mentioned in the other post. This part goes in fn_selfactions: https://www.mediafire.com/?eudn4244omr74ih And this should be everything it needs to work: https://www.mediafire.com/?gdrqk03abg4g1nx You also need the cctv script. I would post mine...
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    Deployable Command Centers

    These are the scripts that handle the command center's actions. They are very basic, and allow the player to deploy certain items. The only one I'm not including is initdrone.sqf, which I could never get to work right. https://www.mediafire.com/?u937q61tnq88685 Basically, the idea was to allow...
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    Deployable Command Centers

    Sorry to walk away from this one and not be around for tech help. I kind of forgot I posted it. I have reached a bit of an impasse, so if anyone has ideas that would be cool. Basically, I want the script to spawn a vehicle in the DB, so it will be there after server resets. I know this is...
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    Drugs and effects

    Which version of Day Z are you running? There's not really an update, I kind of lost track of this script and never finished it. I was having problems getting it to go back to normal after the effects ended. When it says it's laced, does your vision not change? It's supposed to go blurry...
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    Deployable Command Centers

    That was how I got my start here, opening up that script and learning how it works. Very gracious of you to allow that. Not sure why, but suddenly all the stuff I had been looking at started to make sense. We all teach each other, I guess.
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