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    DayZ 1.7.7 Cannot loot backpack due to anti-dupe

    EVERYONE else is getting it. and it's becoming a major issue. someone that can figure out a bypass for this, or how to erase the whole damn thing, and exception or....something... can have every can of beans i've got saved up.
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    SUV Skins/Colors

    guys come on... what code works, and where do we put it?
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    SUV Skins/Colors

    where exactly would i put that in the mission file?
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    SUV Skins/Colors

    http://forums.bistudio.com/showthread.php?137017-SUV-Recolours but of course, that's client side and ARMA2 not dayZ. so it would take a smarter man than I to rewrite it for our use
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    Major Lag & AI improvements possibility

    dude, you've programmed a BEAST of an addon. you wanna take it to another level to help our FPS. i'm right there with you. as soon as i get the server running again, i'll test anything you want me to. keep in mind we're running on .st until the 11th.
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    Excelsior Bridge - Chernarus

    the 700 was a random number, lol. sorry. but no, i've seen the size go up before a custom loadscreen is installed. anything that the client needs to run on the server is downloaded. so it's any files that are missing.
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    Excelsior Bridge - Chernarus

    i TOTALLY want to install epoch, but we're currently with .st and they don't have it in the list....
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    Excelsior Bridge - Chernarus

    btw, Excelsior, i got it working once it just submitted to using the mission.sqm awesome bridge, bro. but we gotta find a way to put it in w/o having a 700k download upon joining. and where did you find the concrete block for the towers? what editor did you use? i've been wanting to find...
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    Excelsior Bridge - Chernarus

    so...i just sat here, again, and reread the ENTIRE thread.... note: everyone should ok, so...everyone seems to be having the same problem. everyone knows how to wofjwof a beidi file, so that's what they all did first, it seems this doesn't work. ... period. you can only pick ONE WAY to install...
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    Creating new roads in Chernarus?

    so what you're saying, is that the grey squares i had may have actually been working roads. damnit... surprise vehicles: lol. for some reason, i pictured a bunch of green cars that blink into other vehicles when you approach them. green car into SUV. hahaha, that would be awesome.
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    Bridge to Skallisty?

    that one takes some tweakiing. i used the biedi file the guy uploaded, and most of it starts out underwater. i'm currently trying to tweak it.
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    Creating new roads in Chernarus?

    ok, i didn't lose it, i overlooked it on my list entirely. apparently, what i'm missing is the Queen's Gambit game. see, i bought Arma:CO solely to install DayZ, i had no idea Queens Gambit was a game when i searched for it, it never came up that way. for whatever ridiculous reason, it never...
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    Creating new roads in Chernarus?

    no, it wasn't homer's this was actually done in the editor. i got to lay the roads, but i couldn't get the textures. i'll poke around and see if i can find it again. Nonov, what is "Surprise Vehicles"?
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    Creating new roads in Chernarus?

    there IS an editor that allows you to lay runways, sidewalks, roads, etc. i found it once, but i couldn't get it installed correctly, and i lost the link to boot. it relied on CA_Roads which for some odd reason wasn't on my machine and giving me issues
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    Stupid Question..

    your mission.pbo is to be downloaded from your server. for example, on dayz.st you scroll to the bottom of your control panel, check Advanced Settings, then click on get default
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    DayZ Admin tools

    can anyone test my server? none of my friends have been on either server in like, a week. i need to make sure people with stock client install folders can join. and i've been having a motorcycle animation glitch issue. so if anyone can find a motorcycle and let me know if it's making you stand...
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    DayZ Admin tools

    you know, now that i look at it, i'm pretty sure i remember reading that and using it, but i forgot. lol. i am having a problem bringing the menu back up a second time though. had to log to get it to come up again
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    DayZ Admin tools

    I caved again, and copy/pasted the scripts.txt(after backing the default up this time) i'm working again. server is in my sig if anyone wants to see. read the forum bro. you select esp/teleport then hit M to open ur map find where u wanna go and alt+click MAJOR GLITCH IN THE TELEPORTING...
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    DayZ Admin tools

    you people are TOTALLY not reading the readme "in admintools\AdminToolsMain.sqf and debug\playerstats.sqf locate this code if ((getPlayerUID player) in ["#######","#######"]) then { change ###### to your admins player id's" and if you had read the thread, you would've seen the problem came...
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    DayZ Admin tools

    battleye script #230. what did i do wrong now? lol edit: i'm pretty sure it's something to do with the scripts.txt throught ftp. i've copied the one given, and i get booted. i use the stock one and i just don't get a menu. the only other thing i have turned on right now is autorefuel, so...
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