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    Blur Gaming Custom Spawn Tutorial

    Got that thanks J3T, im on a Epoch server as well btw. I am now stuck on "loading character data". But now in Arma2oa.rpt im getting: -------------------------------------------------------------------------------------------------------------------------------------------------------- File...
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    Blur Gaming Custom Spawn Tutorial

    Can anyone help, I have the music working with the halo just fine. But I can't get it to only play with just a fresh halo spawn. J3T i have tried your advice, what do you mean by credit.sqf? Thanks in advance if you can help.
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    Epoch Panthera with ca\plant fix

    Hi Asiankid, we have been looking for a solution to the CA\Plant issue. I see you have asked for help on other forums, now you have a fix can you let the rest us know please?
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    closed Bargates

    Then in the kill zone set a trigger condition that if the bar gate is closed then any player in the zones rating is reduced by 10000. Excuse the code its a mishmash and sure can be made better but it worked for us. Good luck.
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    closed Bargates

    Save this as Codecompare.sqf My bar gate is called Barrier_2 private ["_code", "_inputcode", "_UNLOCK"]; _code = _this select 0; _inputcode = _this select 1; // compare arrays to see if code matches _UNLOCK = [_code, _inputcode] call BIS_fnc_areEqual; if (_UNLOCK) then { titletext...
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    closed Bargates

    Ok save this as codecheck.sqf, place your code numbers here: "code = [(round(8)), (round(8)), (round(5)), (round(5)), (round(3)), (round(3)), (round(3))];" -------------------------------------------------------------------------------- private ["_bomb", "_id"]; _bomb = _this select 0; _id =...
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    closed Bargates

    Hey Gagi2, I'm out atm the moment and will need to post the script that you will need. First thing you can do is place your bar gates in position via the 3d editor. Make sure they are set to lock. You will need to make them invulnerable so that people can't just drive vehicles through them. I...
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    Animated Helicrashs 0.1 - Release

    Look in your arma2oaserver.RPT, all the information is shown there. If you see that the heli spawns, is issued with a random waypoint and the continues to fly then all is good and you should then see a report saying it exploded followed by loot spawns. If it spawns gets issued a random...
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    closed Bargates

    I have been working on this myself...Slowly. What I have is this so far. Place your bargate via the 2d Arma Editor. 1) Give it a name, example "Barrier". 2) In its Init box add the following, 1st line makes it indestructable, 2nd line makes the bar drop down at server start. "bargate" is the...
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    Animated Helicrashs 0.1 - Release

    Hi Pictureclass, still no luck I have repeated and reinstalled everything again and again but still they like to sleep with the fishes. On another server with the same mission pbo and server pbo it works but on ours it's still spawn, explode and splash. Even with the whole kill a hacker taken...
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    Looking for a skilled Mission and Server Editor for hire ! (Sadly thats not me)

    HI Guys, I have managed through pure luck and chance I think to get some scripts and some of my own to work. But Im having problems now as Im sure my coding its turning everything into a ball of string. Would anyone skilled in the dark arts of dayz code be able to assist in having a look at...
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    Animated Helicrashs 0.1 - Release

    Hi guys, Awesome mod Grafzahl, but we have yet to see the helicopters. From the server rpt below am I right in thinking that they are crashing into the sea ? I have spent hours flying along between Electro and Cherno and as yet no luck. Cheers, Phocian 20:18:45 "CRASHSPAWNER: UH-1H started...
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    Bliss:Saving Newly Created Vehicles to the DB, almost

    Hi all, I wonder if you have come across this issue with the cleanup.fsm. Im having the problem that when i edit the CLEANUP.FSM as per axeman and restart the server it hangs on requesting authentication. (Im trying to get ai planes to fly across the map. In the editor preview it works and...
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