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    ANY DayZ Map: Cargo Check for Tents, Vehicles, Safes etc.

    Cargo Check for Tents & Vehicles By: titan3515 Unpack your mission.pbo with PBOview (or another PBO unpacker) (If you have already overridden your fn_selfactions and compiles sqfs, you can skip the first few steps) ---Already Overridden Skipp-able Steps Start--- Copy the compiles.sqf...
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    DayZ Namalsk Survival - The Crucible [VETERAN|BS:ON|EVR:ON] Xtra Vehicles & Addins. Teamspeak|Websit

    Hello fellow survivors; I would like to invite you to our dedicated DayZ Namalsk Server - The Crucible; been alive and kicking for over 6 months. Our server includes the following: Custom Vehicles Towable Vehicles & heli lifting Additional Buildings Additional Bases Auto Refuel Remove...
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    DayZ Namalsk HARDCORE Survival Server. VETERAN+|BS:ON|EVR:ON|GMT-6

    About Us: This is a HARDCORE Survival Server. Veteran difficulty with Expert settings i.e. increased view distance, damage, food/water regen and temp drops. The EVR sequence is more frequent than normal with deadly bloodsucker spawns throughout the map. We have had lots of fun and id like you...
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    DayZ Namalsk HARDCORE Survival Server. VETERAN+|BS:ON|EVR:ON|GMT-6

    About Us: This is a HARDCORE Survival Server. Veteran difficulty with Expert settings i.e. increased view distance, damage, food/water regen and temp drops. The EVR sequence is more frequent than normal with deadly bloodsucker spawns throughout the map. We have had lots of fun and id like you...
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    Help! Dogspawn init for mission file

    piXel stated many times that theses scripts are map & hive independent. But i cant seem to get it working for my Namalsk map. I am able to to place the doghouse on my map, but i cant get my mission.sqm to run: init="_nul = [this]execVM ""addin\dogInit.sqf"";"; ...when im near the doghouse...
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