Sorry, I don't think that is the answer I'm looking for. That may get an enemy unit in that location but I don't think that will follow the same constraints that Sarge's AI do.
I'm assuming there is no way to specify a set of weapons only for a certain group of bandits? I also have random map spawn bandits that I don't want to have that kind of fire power. If I'm able to change the weapons for my static spawn bandits then that would be great!
OR.... is there any way...
So I'm using the AI mod with my Epoch servers and everything works great except that there are specific vehicles that the AI don't shoot at, the Vodnik, Humvee's, etc. This would not be an issue for me except I run AI bandit bases that have special loot cache inside and by using these vehicles...
This sounds like you didn't even have the regular Basebuilding 1.2 installed correctly before you tried kikyou2's additions. Those are issues that are expressed on Daimyo's mod page
So I used to have basebuilding 1.2 on my old Bliss servers that worked like it should but got rid of it once I switched to all Epoch servers. The changes you made look great but I would like to know how you implemented it into Epoch given the database is different. I followed Daimyo's...
Sorry, I have been looking everywhere trying to find how to change AI health. I unloaded 200 rounds from a UH1H into the head of a bandit and it still didn't die. It continued to be in a shooting match with a Hero AI and I watched it for 20 minutes and neither would die. I removed the XP setting...
The only fn_selfActions.sqf I found in any of the epoch files is in the @DayZ_Epoch file which is the client file. We don't use pbo's in our mission folder. Do I just copy and paste the one from the client file into the "custom" folder and make my changes there?
So I use Epoch and have a few issues as well due to the change in file format. I saw you helped other person out that uses Epoch but you did not share your fix. Can you tell me the work around for the fn_selfactions.sqf, I use your file and most of my in game actions stop working. Thanks for...
I've been trying to get this working on my epoch server. I managed to get the dialog to open and close gate but when I click it nothing happens. I'm assuming that it is either not reading the .sqf or something is wrong with my sqf. Everything is in its correct position. The only part of the code...
So, I have the mod all set up and working correctly. My only question is about the placement of the objects. While you are moving to set the object in place, the object is situated differently than if you are stationary. I have tried lining up fences and after a server restart they are all over...
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