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    Ammo Box writing to Database help

    and to stop them deleting you need to change ur server_cleanup file condition=/*%FSM<CONDITION""">*/"((diag_tickTime - _timeNem) > *****)"/*%FSM</CONDITION""">*/; the **** is how long it will be till its removed I have mine set to my server reset time
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    How to access "@DayZ" Folder in DayZ ST?

    I have halo jump on my server with .ST
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    How to access "@DayZ" Folder in DayZ ST?

    if you are trying to get stuff from @dayz to put them in mission.pbo or server.pbo and change how its called use the @dayz in your arma2 folder
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    [Release] DayZChernarus Mission System

    But the RPT saying its not there so its dayz_mission\debug\file and this is not mission folder you get with this system its the Mission PBO with init.sqf, mission.sqm in it?
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    [Release] DayZChernarus Mission System

    have you got a debug folder in the mission pbo and the addmarkers.sqf in it?
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    [Release] DayZChernarus Mission System

    for the fix swap them around i pasted wrong way round sorry guys
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    [Release] DayZChernarus Mission System

    Ok for Novy go in to major\SM2 and change. _c130wreck = createVehicle ["C130J_wreck_EP1",[(_coords select 0) + 50, (_coords select 1) - 5,0],[], 0, "NONE"]; to _c130wreck = createVehicle ["C130J_wreck_EP1",[(_coords select 0) + 30, (_coords select 1) - 5,0],[], 0, "NONE"]; and...
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    Fresh spawn problems Help needed

    look at defult pbo again Player_login.sqf They changed some stuff
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    Fresh spawn problems Help needed

    yea its all that error emailed them a few times with just crap back as help saying the syntax is wrong when its not then they say I'm on epoch that I'm not so usless.
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    Fresh spawn problems Help needed

    Hi I am getting this error can any one tell me what file its coming from as not said in RPT log and maybe tell me how to fix it 20:36:02 Error in expression <["[["ItemMap"],["ItemPainkiller","ItemBandage> 20:36:02 Error position: <ItemMap"],["ItemPainkiller","ItemBandage> 20:36:02 Error...
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    Vehicles only need tool box to 100% fix 1.8

    updated server to 1.8 and if you have a tool box you can just go to any vehicle click repair and boom 100% fixed no parts needed. I have looked at the selfaction and all looks ok to make you need parts almost same as 1.7.7.1 but just in 2 files no. Any help would be great Thank you Tim
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    DayZ Mission System

    guys its in it already go in dayz_server/missions/SMGoMajor.sqf and dayz_server/missions/SMGoMinor.sqf then change this bit _wait = [fixed time in sec,random after fixed time in sec] call fnc_hTime; so fixed change to say 3000 then the second part be if you put 1500 be from 1 to 1500 random...
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    Suicide Script Confirmation

    can confirm its the }; that is messing it up also in the code Matt put up with 2 confirms the top part has extra ] should be ["are you sure?", [2], "#USER:Confirmagain", -5, [["expression", ""]], "1", "1"],
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    [Simple Tutorial] Dogs on Taviana

    in single player or pressing ALT + E
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    [Simple Tutorial] Dogs on Taviana

    This is because you are using the 3d editor you need to use 2d in single player look at tut again and read it
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    [Simple Tutorial] Dogs on Taviana

    let us know if this solves it =)
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    [Simple Tutorial] Dogs on Taviana

    you changed the Side West items to 108 put it back to 100 should work then items=2; class Item0 { side="WEST"; class Vehicles { items=108; <-------- HERE class Item0 {...
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    DayZ Mission System

    It's probably the novey mission that's bugged at the mo. I am writing a fix for it hope to post by Sunday.
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    DayZ Mission System

    to change the time it takes for a new mission go to SMGoMajor.sqf and SMGoMinor.sqf in there change _wait = [####,####] call fnc_hTime; the # is time in seconds first is fixed time second is random time so a example would be [120,60] would be every 2mins to 3mins so will always be 2mins then...
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    Bury Human Help

    Hi doing some testing yesterday with this and if some one buried my body and I go back there was the items from a medbox in them I fixed this with clearWeaponCargoGlobal and clearMagazineCargoGlobal then addWeaponCargoGlobal and addmagazinecargoGlobal. Hope this helps
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