and to stop them deleting you need to change ur server_cleanup file
condition=/*%FSM<CONDITION""">*/"((diag_tickTime - _timeNem) > *****)"/*%FSM</CONDITION""">*/;
the **** is how long it will be till its removed I have mine set to my server reset time
But the RPT saying its not there so its dayz_mission\debug\file and this is not mission folder you get with this system its the Mission PBO with init.sqf, mission.sqm in it?
yea its all that error emailed them a few times with just crap back as help saying the syntax is wrong when its not then they say I'm on epoch that I'm not so usless.
Hi I am getting this error can any one tell me what file its coming from as not said in RPT log and maybe tell me how to fix it
20:36:02 Error in expression <["[["ItemMap"],["ItemPainkiller","ItemBandage>
20:36:02 Error position: <ItemMap"],["ItemPainkiller","ItemBandage>
20:36:02 Error...
updated server to 1.8 and if you have a tool box you can just go to any vehicle click repair and boom 100% fixed no parts needed.
I have looked at the selfaction and all looks ok to make you need parts almost same as 1.7.7.1 but just in 2 files no.
Any help would be great
Thank you
Tim
guys its in it already
go in dayz_server/missions/SMGoMajor.sqf and dayz_server/missions/SMGoMinor.sqf then change this bit
_wait = [fixed time in sec,random after fixed time in sec] call fnc_hTime;
so fixed change to say 3000 then the second part be if you put 1500 be from 1 to 1500 random...
can confirm its the }; that is messing it up also in the code Matt put up with 2 confirms the top part has extra ] should be
["are you sure?", [2], "#USER:Confirmagain", -5, [["expression", ""]], "1", "1"],
you changed the Side West items to 108 put it back to 100 should work then
items=2;
class Item0
{
side="WEST";
class Vehicles
{
items=108; <-------- HERE
class Item0
{...
to change the time it takes for a new mission go to SMGoMajor.sqf and SMGoMinor.sqf
in there change _wait = [####,####] call fnc_hTime;
the # is time in seconds first is fixed time second is random time so a example would be
[120,60] would be every 2mins to 3mins so will always be 2mins then...
Hi doing some testing yesterday with this and if some one buried my body and I go back there was the items from a medbox in them I fixed this with clearWeaponCargoGlobal and clearMagazineCargoGlobal then addWeaponCargoGlobal and addmagazinecargoGlobal.
Hope this helps
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