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  1. C

    Decay problem (Walls disappearing)

    Ok well after digging around it seems the SQL event that runs cleanup stays the same whatever I put in hive.ini - stuck at 24 days: DELETE FROM `object_data` WHERE `LastUpdated` < DATE_SUB(CURRENT_TIMESTAMP, INTERVAL 14 DAY) AND `Datestamp` < DATE_SUB(CURRENT_TIMESTAMP, INTERVAL 24 DAY) AND (...
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    Decay problem (Walls disappearing)

    Sorry to ressurect such an old thread, but I wondered if you ever got to the bottom of this - I also have the setting to -1, in the correct section of the config file, but my server is also munching through my players bases bit by bit and I'm at the tearing my hair out stage. I have a bunch of...
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    Take ownership of a tent

    Why not just change it so anyone can take a tent if they can see it? Seems bizarre that people can empty a tent of all the gear and yet not just take the tent too...
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    [Release] mmmyum's zed changes - quantity, AI, spawning, permaLoot, permaZeds& more

    Thanks mmmyum I'll give it a whirl tomorrow. I'm game to help test, perhaps I can get a few guys from my server to come try too. Anyone reading this should come take a look too - it's a radical twist so help mmmyum out and maybe get something totally new for your servers.
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    [Release] mmmyum's zed changes - quantity, AI, spawning, permaLoot, permaZeds& more

    Is the loot spawn code changing much? I'd like to implement "pre-spawning" on my server now but wait for the rest if this part is complete.
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    Black Squares

    Sarge - I had them set to 1 for my static spawns - updating my grps files now. Many thanks - thought I'd missed something! o7
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    ADMIN TOOLS\ANTI HACK

    Admin is sleeping or likes this thread I guess.
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    Black Squares

    I have a large AI base set up on my server, with a number of static AI units using a few rectangles. With all the debug settings off, I still seem to get big black squares on the map that show the defined areas. Everything works just fine, but my players know where the base is as well as the...
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    Flags, Textuers and Signs ?

    Well I finally got this working - mostly. For objects to show I need to put them after class Markers, like so: class Markers { items=7; class Item0 { position[]={7839.6055,381.33774,8414.7324}; name="center"; type="Empty"; }; class Item1 {...
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    Flags, Textuers and Signs ?

    Tai? Anyone? :D
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    Base Building DayZ 1.2 Released

    I had the same issue, turns out some of the dayzcc files are named differently in server.pbo. Take a look at compile/server_objectDelete.sqf & find the relevant call in the code - pretty sure it's server_deleteObject or something. Looks similar but doesn't get called, so the object is...
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    Base Building DayZ 1.2 Released

    looks like you've got something extra in the line call compile preprocessFileLineNumbers "dayz_code\init\variables.sqf"; //Initializes custom variables definately a path problem of some sort. Have you put the files exactly where the github tells you? eg mine are in ...
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    zombie agro

    I'm going to stick with default AI and non-drozzled zombies. And base building. Omg base building.
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    Another Major issue i believe should be focus on

    Hmm I'm not sure this behavior is anything to do with sarge. IIrc zombie and player kills aren't registered from vehicles either - even when shot with heli-guns. It's more a dayz or even arma thing - I think - happy to be corrected tho :)
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    Flags, Textuers and Signs ?

    Here's my latest version... class Groups { items=2; class Item0 { side="WEST"; class Vehicles { items=101; //this number is correct *snipped out all the other ones...* //sign class Item100 { position[]={2983.27,15134.1,0.002}; azimut=-17.0839...
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    Flags, Textuers and Signs ?

    Thought I'd give this a whirl - I've found I can add flags via the database easily but I think the syntax or placement of data in mission.sqm is causing the flag to only show it's default image: so in table "building" ive added id "100" and class_name "FlagCarrierWhite_EP1" and in...
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    AI subgroups and aggression inheritance

    Sounds awesome and fair enough :D
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    Flags, Textuers and Signs ?

    Just so that others can follow this thread can you add this last step?
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    zombie agro

    I second this, third it and fourth it without reservation, although I do believe it's been mentioned by Sarge as a "probably never" option :D
  20. C

    AI subgroups and aggression inheritance

    I'd like to be able to spawn groups within groups - I've found you can use many of the arma models for AI (list here) - as I type this my survivors carry shotguns and look like farmers but I change them often and have been considering a rotation of the sar config file each restart - however -...
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