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  1. H

    Implementing a select - spawn system

    Well, I am glad I am source of such great amusement. Nevertheless, this particular line of code I have copied from a code snippet, dealing with on-spawn camera interaction. As I understood it, loginRecord is a global variable, that gets initialized by server using publicVariable, and thus, the...
  2. H

    Implementing a select - spawn system

    Well, no, I dont know, how to find out, from the mission pbo, if the character is new. In fact, i have no idea where is the client side of the character creation process.
  3. H

    Implementing a select - spawn system

    Hello, I've been meaning to code in a custom, selective spawn system. It would work along the lines of opening the map on new character spawn, with temporary markers depicting the possible spawn locations. A player would then click on one of the available markers, setting the position of his...
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