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  1. K

    [Release] BaseBuilding 1.2 Improvements 0.1 (better and editable Keycode, permanent Owner)

    Already using that plugin, only few things i noticed was the PVDZ and a Monitor? I Reverted back to my old Folders and it's working fine again, i'll take a look later and try again
  2. K

    [Release] BaseBuilding 1.2 Improvements 0.1 (better and editable Keycode, permanent Owner)

    I Can't see much difference with anything to do with base building unless i'm blind.. Here my stuff: Server_updateobject: http://pastebin.com/7DHmEWd3 server_publishobject: http://pastebin.com/btAjKAhe server_monitor: http://pastebin.com/4f3tBNN2 i think thats everything, like i said it's...
  3. K

    [Release] BaseBuilding 1.2 Improvements 0.1 (better and editable Keycode, permanent Owner)

    It appears i've managed to get the Buildings to Save and Delete from the Database, however i appear to be having major problems with tents duplicating items, if you take something out of it, it reappears on reboot, place anything in it and it doesnt appear on reboot. it appears this has only...
  4. K

    [Release] BaseBuilding 1.2 Improvements 0.1 (better and editable Keycode, permanent Owner)

    Deleted Foreign Keys. Changed Database to this: Changed idx2_instance_deployable to unique_id Changed idx3_instance_deployable to instance_id and it's still not saving to database, i don't think i can use kikyou's screenshot as reference since it's different names? also having a problem...
  5. K

    [Release] BaseBuilding 1.2 Improvements 0.1 (better and editable Keycode, permanent Owner)

    so i can delete all the "Foreign Keys": and then just edit the table and also: KEY `idx1_instance_deployable` (`deployable_id`), KEY `idx3_instance_deployable` (`instance_id`), KEY `idx2_instance_deployable` (`unique_id`) and it should all be fine? Edit: this is also how my table is...
  6. K

    [Release] BaseBuilding 1.2 Improvements 0.1 (better and editable Keycode, permanent Owner)

    Taken a read of it all, i believe i have it all set up correctly but i seem to have ran into a problem with the database, i cant run the query he posted, it keeps giving me errors. and when i attempt to edit it manually it says something about foreign keys not matching, i haven't done much...
  7. K

    [Release] BaseBuilding 1.2 Improvements 0.1 (better and editable Keycode, permanent Owner)

    To add to this, could i not just add the keycode to the "fuel" within the database? I've tried setting it to XXXX (1111) and Also X.XXX (1.111) But i continiously get access denied.
  8. K

    [Release] BaseBuilding 1.2 Improvements 0.1 (better and editable Keycode, permanent Owner)

    That explains alot, i removed it because it was causing stuff not to write to the database, i'll read through the thread and try fix it later then, thanks.
  9. K

    [Release] BaseBuilding 1.2 Improvements 0.1 (better and editable Keycode, permanent Owner)

    it basicly gives you the 4 digit code, and when you enter it, it still gives you access denied. where exactly is the code supposed to write to in the database? i've never noticed it save anywhere.
  10. K

    [Release] BaseBuilding 1.2 Improvements 0.1 (better and editable Keycode, permanent Owner)

    I'm running 1.7.6.1 and can't get the keypad working so i don't think it's anything to do with 1.7.7.1? Unless i'm missing something?
  11. K

    Problem with death messages Cherno 1.7.6.1

    Hey, i'm having some problems getting death messages working on my server. I Used this: http://dayz.st/w/Kill_Messages However everything was already set up like that, so just did it again to make sure it was correct but death messages still aren't appearing. It just Says "Player has Died"...
  12. K

    [Release] BaseBuilding 1.2 Improvements 0.1 (better and editable Keycode, permanent Owner)

    Could someone help me? Got everything working fine, writing to the database, deleting from the database on remove etc But i can't seem to get the keypad to work for functioning the "Door" When i place the keypad it gives me the 4 Digit Unique code, but when you enter it, it just gives you...
  13. K

    [Release] BaseBuilding 1.2 Improvements 0.1 (better and editable Keycode, permanent Owner)

    Do you mean all the mods the servers running? I cant give you a full list as im not on my pc at the moment But fron what i remember: Animated heli crash An2 crash with care packages Lighting (house & street) Sarge AI Admin Panel Self bloodbag Auto refuel Thats all i can think of right now
  14. K

    [Release] BaseBuilding 1.2 Improvements 0.1 (better and editable Keycode, permanent Owner)

    Can you post your server and world pbo please? Still cant get this working. base building 1.2 is working fine but when i install this tents dissapear and people can still move walls fixed the problem of deleting stuff not saving to database
  15. K

    [Release] BaseBuilding 1.2 Improvements 0.1 (better and editable Keycode, permanent Owner)

    Well i tried changing about 200+ vehicles to 1 and spawn manager didnt spawn a single thing. On the other hand, i managed to uninstall the Mod Managers Base Building and i can even login now, however objects that have been built still have "Move Item" is that normal? Just wondering before i...
  16. K

    [Release] BaseBuilding 1.2 Improvements 0.1 (better and editable Keycode, permanent Owner)

    I See, So if i were to go into the database and change "Chance" to 1 on every vehicle they'll all spawn? I'll also reextract the dayz_code and take a look to double check whether or not they're empty.
  17. K

    [Release] BaseBuilding 1.2 Improvements 0.1 (better and editable Keycode, permanent Owner)

    I Have a feeling the problem is the "Variables" and "Compiles" SQF, i decided to check inside the Dayz_Code pbo and inside the compile folder all the SQF's were empty? im not sure if they're supposed to be, but i don't recall them being empty. But if they're not supposed to be empty, do you...
  18. K

    [Release] BaseBuilding 1.2 Improvements 0.1 (better and editable Keycode, permanent Owner)

    Im also with Vilayer, However i've just uninstalled it and everyone got stuck on the login screen something like "Gathering Player Information" i had to reinstall it and then set up the init and description files before it would work again, checked the rpt and it didnt log any problems so im not...
  19. K

    [Release] - BTC Fast Roping

    this is everything i have after the _playermonitor (in exact order) _nul = [] execVM "playerspawn.sqf"; "heliCrash" addPublicVariableEventHandler { _list = nearestObjects [_this select 1, ["CraterLong"], 100]; {deleteVehicle _x;} foreach _list; }; "heliCrash" addPublicVariableEventHandler {...
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