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  1. Armifer

    [How To] Epoch - Require plot pole to build

    For those who have requested it, the simple version to require a plot pole to build. This works especially well with CPC ToeJam's indestructible objects, as it will prevent players from spamming indestructible objects in every doorway in cherno to troll players. Why? Some like the older epoch...
  2. Armifer

    cannibalism

    Works on 1.7.7.1 just fine. Tried it with dayz epoch 1.0.1.5 and it would not work. Anyone have any ideas?
  3. Armifer

    [Release] BaseBuilding 1.2 Improvements 0.1 (better and editable Keycode, permanent Owner)

    http://dayzepoch.com/forum/index.php?/topic/582-release-base-building-12-by-daimyo21-with-improvements-03-by-kikyou2-more-building-materials/ Check it out, there is a working version out, but you will want to wait for our version with the exploit fixes. Thanks to everyone who made this possible!
  4. Armifer

    [Release] BaseBuilding 1.2 Improvements 0.1 (better and editable Keycode, permanent Owner)

    You can edit this code yourself to get it working with latest Epoch update.
  5. Armifer

    Restrict Krixes SelfBloodBag only to a special Location

    You can also merge this with humanity restrictions, so that a Hero, who is basically a medic, can self blood bag anywhere and is exempt from needing to be near a medical building. Customizing further, you can give hero's more blood and/or less of a chance of infection too. Good incentive for...
  6. Armifer

    [Release] BaseBuilding 1.2 Improvements 0.1 (better and editable Keycode, permanent Owner)

    Also remember, this is a stripped down version of his code, it is NOT complete. For example, the custom items from the build menu can be built anywhere not requiring a 30m plot pole, so you will need to fix that yourself, or ask kikyou2 to release an update, and he is plenty busy. Anyhow, its...
  7. Armifer

    [Release] BaseBuilding 1.2 Improvements 0.1 (better and editable Keycode, permanent Owner)

    This is due to his removal of the stock code //Allow player to delete objects if((_isDestructable or _isWreck or (_isRemovable and ("ItemCrowbar" in _itemsPlayer))) and _hasToolbox) then { if (s_player_deleteBuild < 0) then { s_player_deleteBuild = player addAction...
  8. Armifer

    [Release] Safezones

    I was able to do a quick fix on the issue :)
  9. Armifer

    [Release] Safezones

    How would we go about removing Player2's knock out ability from safe zones with this? Also How would one bring a dog into this area without it being teleported/despawned. And lastly, one bug with this is that any armed vehicle that drives in the zone, will not be able to shoot for the rest of...
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