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  1. M

    Krixes - Self Bloodbag Script

    Hallo Krixes Tolle Arbeit was du hier machst ! Leider gibt es Probleme mit Base Building. call compile preprocessFileLineNumbers "dayz_code\init\compiles.sqf"; //Compile custom compiles Sobald das in der init.sqf an ist, funktioniert dein Script leider nicht mehr. Hast du eine ösung...
  2. M

    Base Building DayZ 1.2 Released

    @XOLOX After restart server, you can remove objekts and DB clear the entry?
  3. M

    Base Building DayZ 1.2 Released

    I think i found the problem! But i dont know to fix it. For Server restart he remove objects withe the UID ! After restart he remved objects with ID and not with UID! Any solutions ? Mfg
  4. M

    Base Building DayZ 1.2 Released

    The CC is not the problem, the promlem is the base building script.
  5. M

    Base Building DayZ 1.2 Released

    I was looking for 4 days for a solution. Then I regestriert me here and I hope to help me. in other forums I do not even get an answer to my question :-( But here, the people care for someone! I despair.
  6. M

    Base Building DayZ 1.2 Released

    I asked a question where I do not know what to do. Apparently no one knows a solution :-(
  7. M

    Base Building DayZ 1.2 Released

    I want a DayZ Server with Base Building 2.1 without Bugs :-) and DayZ Control Center Administration.
  8. M

    Base Building DayZ 1.2 Released

    Who made ​​me to a server? I will pay via paypal
  9. M

    Base Building DayZ 1.2 Released

    Hello I hope somebody can help me :-) I have been working 4 days on this mod. But I do not really get this to run on the server. I have a Root Server and use DayZ Command Center. Once i fix the : -Section 1 is mandatory if you want your buildables to be placed properly after server restart...
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